Overwatch Guides - How to Position (Things to Consider)

preview_player
Показать описание
Hey guys, it's Tomato here (or Mato for short). It's finally time. After all the times I've spoken poorly about positioning, it's my turn to make a positioning guide. To me, it feels likes it has turned into a meme with how often players/streamers/social media'ers will say you need to work on your positioning. It's almost like a cop out for when someone doesn't know what to tell you. So here's my take on positioning. I tried to cover each role, but as the heroes in Overwatch have very diverse playstyles it's very hard to do that without going into specifics for each hero. So instead I decided to create general rules to follow when deciding where or how to position. I hope this helps and doesn't come across as too obvious! Positioning as a topic is very hard to describe and there's no doubt I missed something...

#overwatch2 #overwatch2gameplay #overwatch #howto #positioning #position #support #dps #tank #guide #tutorial #ashe #ana #junkerqueen #ow #ow2 #potg
Рекомендации по теме
Комментарии
Автор

This is one of the best explanations for positioning I've ever heard. It's short yet has every key point to take in and it's easy to understand. Well done man.

frosty
Автор

One thing I’ve heard from someone else about positioning is imagine if a DVA bomb just fell near you. If you are not near good cover you will die, which means your positioning was likely bad.

RaidenKunii
Автор

Incredible an overwatch guide that teaches you how to think for yourself instead of just giving you all the answers

ownphantomandtoy
Автор

classic bad position check for me is "will I be able to hide from a dva bomb?" if the answer is no, then the position is most likely bad (because there is no cover near me) I think this is a simple way to get the "always be near cover" point drilled into your head.

kregman
Автор

One thing I contend with in masters is when you prioritize survival vs "going all in" -- i can go through an entire game without a death but playing somewhat passively, or i can try and compensate for team weaknesses by playing more riskily and dying more as a result. Finding that balance between safety and risk is what i struggle with.

nraosec
Автор

The thing is that positioning comes packaged with timing, the struggle is 'where to position and when?', and that is what I struggle with mostly, being in a 'bad position' can sometimes not be so bad for wining the fight, it just comes down to the resources you have vs the resources they have, this is the question that I struggle with during games, by taking an aggressive position sometimes, and I find that this usually not at the beginning of a fight, either early after first trade, mid, or even late in a team fight, pushing in helps. I think most players know these fundamentals but struggle with timing their positions.

jokered
Автор

The most difficult thing about good positioning is that it not only does it depend on the map and heroes played, but it also changes moment to moment in each fight

lker
Автор

Definitely saving and sharing this. It all makes sense - there are no pro secrets, there is no one correct answer. The basics are the basics because they work.

Also take high ground

stimpicus
Автор

This is very good information. The more I play, the more I realize that I have to think / have situational awareness about my team, my position, and the other team, in order to progress in the game. Thank you for the vid!

businesscat
Автор

This is a pretty good explanation. A lot of my gameplay would have some coaches throwing fits at my terrible positioning, but often it's because I don't get shot in those positions or get ridiculous value from it, described best here. If you're in the middle of the open, that's only a good position if you are currently deleting the enemy faster than they can touch you, but the second they gain that ability to kill you, you better have relocated otherwise you're in spawn. Kill value is extremely important, because someone who gets 4 kills a minute on a flank is useless sitting in your backline not dying or flanking.

yourfriendlyneighborhoodjinx
Автор

Thank you man for this video, the best explanation I ever heard

antimah
Автор

This is an excellent video. Really solid explanation on positioning! Thank you Mato!

ForceofNature
Автор

Perfect timing, was just looking for something like this!

darkspace
Автор

It's so nice for new player to have such quality guide. I suffer by having to experience it by myself for in the past

bejeko
Автор

Great video keep up the good work, you deserve more subs for these kinds of videos short and sweet but very informative!

OnewingseraphimOfficial
Автор

Quickly becoming one of my favorite overwatch creators

swordpunk
Автор

one small thing that's missing from this is to keep in mind a way to retreat at all times, other than that, this video is pretty good for anyone wanting to improve in the game

mberry
Автор

Thanks. Not dumbed down but actual educational video

heavenheathern
Автор

Im gonna simplify everything he said in this video: Effective range with cover. What makes good positioning comes down to effective range.

If you're roadhog, you want to play corners, and not be out in the open, but play as close to the enemy team as possible without putting your self in excessive risk. And generally, every heroes effective is different. It also depends on other heroes. But for a simple formula to find what you want to do is to ask yourself, where your hero is strongest, and just play cover as best as possible in that area while considering what poses risk to you, and adjust your positioning based on that.

savinglee.
Автор

Tbh you should explain this to Blizz Devs because Reaper usually positions more Tank-like which means he takes all the pain just like a Tank does, and they should actually buff characters of the more Tanky positioning to have a significant amount of Sustainability, Reaper, despite being a tanky positioner, is less sustainable than a Cass in most cases because of the sheer low stats he has other than his health.

Mei is completely fine since she does have a tank-like kit which helps zone out enemies.

A lot of the Brawlier tanks are also on the short end of the stick, Reinhardt being a perfect example too, he needs significant buffs that help him become more of a tanky brawler while Reaper gets buffs towards being a more High damage brawler.

Ridding the game of oneshots is unhealthy to characters that oneshot at high risk, Reaper used to have combat agency at high risk positioning which made the game rewarding for being the one to take the initiative, now it's just shoot em and pray they aren't fast enough to look in your general direction or else you're wiped out from the match's history.

grangergonzalez