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Godot 4 Tactical RPG Expanded Movement Tutorial
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Video explanation on how to implement movement costs to tiles in a Tactical RPG game, like Fire Emblem, Advance Wars, and Wargroove with #godot 4.
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Additional/Other Useful Links:
Timestamps:
0:00 Intro
1:22 Explaining Tilesets & Atlas IDs
3:08 Creating Tile Cost Dictionary
5:38 Extra Info
6:06 Creating Map gd & Acquiring Movement Costs
10:42 Creating LinkedNode
16:42 Creating Priority Queue
24:26 Creating Dijkstra's Algorithm
39:30 Conclusion
Important Links:
Additional/Other Useful Links:
Timestamps:
0:00 Intro
1:22 Explaining Tilesets & Atlas IDs
3:08 Creating Tile Cost Dictionary
5:38 Extra Info
6:06 Creating Map gd & Acquiring Movement Costs
10:42 Creating LinkedNode
16:42 Creating Priority Queue
24:26 Creating Dijkstra's Algorithm
39:30 Conclusion
Godot 4 Tactical RPG Expanded Movement Tutorial
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