Resources in Godot Are Amazing

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Today we're looking at Resources in godot. And how to make a custom resource for your game. This an incredibly powerful tool that can empower you to create amazing tools in your game.

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First week of learning games, I have no idea what he is talking about but I feel productive

kardrasa
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Pretty good explaination, as someone who have been with the Godot since it was announced, I kept saying that once you understand the relationship between nodes and resources - everything else will click.

theohallenius
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i needed this yesterday, i was literally searching for it, thx for making the video so youtube could reccomend it to me

Dianruakrhakakks
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for unity devs, this is just ScriptableObjects's brother, right?

viniciusantonio
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I'm just in the process of creating a character controller, and it's working very well now. Anyway, I wanted to add in the ability to equip weapons, and wasn't quite sure how best to do it in godot... I skimmed reddit and saw someone mention resources. The docs didn't quite bridge the knowledge gap for me, so I checked out this video- and yes, it's exactly what I need.
Thanks for the quick 5 minute demo, now I know that this is the right feature to use for what I need.

dconworld
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Super nice breakdown there! Resources seem like a real power-house ready to be exploited, but I haven't seen a use case demonstrated yet. This video was my answer ;D Thanks! And good vid! ;D

philnewberryls
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I recently completed Code Monkeys free Unity course, and the recources seem to work like Unity's Scriptable Objects,

TheRealKaiProton
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I don't understand why I have to see 48 seconds of random intro, only to have to pause between the actual instructions that are shown within miliseconds

wildbanana
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From what I understand. Resources is same as component? Or is there any difference between the 2? I created my fps game and use node as component for my "Upgradable". For example, for my shotgun, it can be upgraded to explosive shotgun that stick to the wall or enemy for certain second before explode. And it can be simply add the node to the "Bullet" node via the code itself. Is there any difference or advantage to use resource?

shukhambalie
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Backing in Godot 3.x I was looking for it.

torrescle
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you don't need to store the names of all the animations in your gun resource, it looks like you could just infer them from the name since all the ones shown onscreen follow the same simple pattern:
("name" + "_" + "the type of animation").
the video was helpful btw, thanks for making it.

valley-artifact
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I don't get how to assign a resource in code. Everyone shows dragging and dropping a resource into the inspector, but I want to have a character script that has a resource assigned to it by code, because it will be changing multiple times during gameplay. Anyone know what I mean?

KDD
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Wait, I'm a bit confused, what is actually the difference between classes and resources, and under what circumstances would classes actually be more appropriate to use?

AgentChick
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So resources are shared among multiple nodes. But for example, if i wanted to create a multiplayer game, where each player has different stats, should i still use resources and how would I make them be individually changeable without changing all others?

SamOakwood
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So resources can be godot's way of doing enumerators?

demiqas
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so it's like a dictionary but you are exporting it?

brucelee
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I recently tried to understand how to transfer resources over the network, through the godot multiplayer, but I still did not understand (
I had to parse the resource into a dictionary and transfer it in this form.
Maybe someone has faced a similar problem, how did you solve it?

wenerd
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can be resources created with C# in Godot?

catafest
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I'm curious if a ScriptableObject as Architecture is possible with Godot Resources, that work just like in the Ryan Hipple talk. I know it's more of a Unity thing, but can it be applicable in Godot in some way?

LookjaklooK
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So with resources its very easy to make games with mod support?

the-guy-beyond-the-socket