Stat System Design - Creating Rpg Game

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Stat system design - creating rpg game

In this video you'll see my approach on making stat system in RPG game I am creating. Let me know in the comments bellow what you think about this design ?
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This is a good video but I disagree with your entire design philosophy. As a player I want a more complicated game with a fun user interface. The game should be somewhat straightforward with the opportunity to dive into its complexity.

TheYashakami
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Already bought the course and I'm loving it, you are one of the best teacher and I already completed the other courses from you.

DyRani
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It's interesting to hear you talk about your design philosophy, and how FOMO is a barrier to the gameplay.

For me, it's the exact opposite. Interesting build decisions, I often find to be more interesting to engage with than the actual gameplay itself. I enjoy learning the system and feeling like my decisions impact the gameplay.

It annoys me that a lot of games have adopted a similar philosophy as yourself.
They treat their gameplay as the core fun thing players will enjoy and dismiss the possibility of complex build systems being the backbone of what makes the gameplay fun for some players.

connormcdougall
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I love the way everything is animated in this 😍🤩

tyberiox
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your game logic about the stat system is similar to mine it seems!!!:
Subject 1 :lvl. 1 (3 S.P.)!

Lvl:1 Vitality:15 Lvl:1speed:2
Lvl:1 magic:1 Lvl:1strength:1
Lvl:1 Defense:3 Lvl:1knowledge:10
Lvl:1 IQ:1
Total damage:3

Power lvl: ...

[ ] 1st :V+D+S=?÷3(for hit points)
[ ] 2nd :I+K=?×2=(for intelligence)
[ ] 3d :M+2nd(=)(for magic intellect)
[ ] 4th. :S+ST.=(for Total damage)

[ ] 1)1st(=)+3d(=)×3=(for survival ability)
[ ] 2)2nd(=)+3d(=)×2+4th=(for offensive ability)

"1)"+''2)"=(for power lvl)!

But naturally I don't have a stat system about Magical system yet for 2 reasons 1st, I'm not actually a game developer or something I'm just very creative so ye...I make a lot of, and I mean A LOT! of systems like that as well as creating a lot of power based ranking positions of command (higherachy) of other kinds of creatures and beasts like spirits and other many
And 2nd bc these are all of the types of Magic I've thought of for my "project" basically:

Lvl:1 wind magic. Lvl:1 water magic
Lvl:1 earth magic. Lvl:1 fire magic
Lvl:1 dark magic. Lvl:1 shadow magic
Lvl:1 light magic. Lvl:1 holy magic
Lvl:1 Space magic Lvl:1 creation magic
Lvl:1 Healing Magic Lvl:1 illusion magic
DestructionLvl:1 Nature magic. Lvl:1 weather magic
Lvl:1 Boost magic. Lvl:1 Death magic
Lvl:1 magic. Lvl:1 resarection magic
Lvl:1 Control magic Lvl:1 explosion magic
Lvl:1 Rast magic

a

ΑντώνηςΚαμπουρακης-δγ
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what is the name of the game that starts at 0:37 in the video?

ShahidFoy
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Instead of adding items to manipulate stats, why not give players the ability to reset their stats board and reinvest thier points, then items can just add extra stats instead of being the main source of it.

Sinstix
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I purchased and watched your course, and I loved it.
It is feature rich and the course taught platformer coding unlike any other i've seen.
Good job~
I look forward for your next tutorials.

bluzenkk
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thanks alex for the idea keep up the good work...

my idea is
fire is to burn enemy
ice is to slow enemy
electric is to stun enemy

element combo
fire + ice = damage transfer (chain lightning)
ice + electric = critical( Frozen Shock)
electric + fire = explode (Lightning Bolt)

loringx
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Item based stats really blew up my mind the first time I played monster hunter because I was always expecting to get stronger through leveling up over getting equipment. And I agree, it is much more versatile in letting players play more freely without worrying about leveling up the wrong stat or needing a point investment reset system. I'm a 3D artist, but I'm still new at programing stuff for games, so I'm pretty happy that there's great courses out there like this one. Will be checking it out to learn more.

*Thumbs Up*

xxNightWulf
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What is the purpose of levelling up then? Add skill tree 🌴 points and able to equip higher level equipment?

KalponicGames
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No sabía que tenías un canal de YouTube, solo había comprado tus cursos en Udemy

dasjj
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Darksouls is the example you use for being able to put points into every stat... but that's not true. darksouls has more primary atributes than diablo 2, but it still absolutely has secondary stats that improve as a result of various factors other then which stats you buy levels in

awaldo
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what's the game at 0:37? looks cool

Muphet
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I don't have a FOMO, I am always confident in my strategy for beating the game. Often times, I beat a game and then check a guide to see what other people did to win, only to find out that they recommend doing what I just did.
I find it fun to challenge my strategy in most games, to see if I chose right or not. It's a boost to my ego when I get it right.

ivanshiek
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Alex hello, I bought your course on Udemy and the player cannot equip a bow???

godofredoelorco
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Just in case no one else has mentioned: please spellcheck Intelligence on your Stat Menu.

elganzandere
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for some reason i was really anoyed by the "whoosh" sound on transitions :(

cool video tho!

Pabloquerock
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What's the game's name that you're showing?

revugameplays
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gamedesign is important. I'm doing a solo dev game, I need to keep the things simple, but fun for casual action game. (and I prefer games with simple rules.)

halivudestevez