ZBrush 2019 Tutorial - Universal Camera

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ZBrush 2019 is here and with it a host of new features to check out. I'm Follygon and in this video we'll be taking a look at the new Universal Camera added to ZBrush 2019.

We have actual cameras with real perspective and real focal length now. This is a really big deal and something I know a lot of you are really excited about. You can create and save multiple camera views as well as lock a camera in a specific place so that you don't accidentally move it. Not only that, but they even gave us undos on our camera. So if you move something that you didn't want to, now you can fix it up with the click of a button.

Universal Camera
Previewed at the ZBrush Summit, this new camera system simulates a real-world camera complete with settings for Focal Length, Crop Factor and more. This allows your ZBrush scene to perfectly match that found in any other application or to mirror an imported photograph (or render). It supports undo/redo of camera movements and settings can be stored to be recalled instantly at any time.
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Hi Follygon, do you know how to turn the Auto Crop feature off?

jimmylevinsky
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how can I dock my brushes individually??

shubhambanerjee
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Hi and thank you for the camera tut Follygon. Do you know if the cameras are saved with the Subtool or do you need to save the Document to keep the camera data and position? Thanks in advance.

SkinnerCreative
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Thank you for this tutorial. However, am I the only one who doesn't get the camera to work? When I change the focal lengths, it does nothing. Camera won't work for me and fbx won't import the cameras as well. Thank you in advance for helping.

bridge
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Can you import a Maya camera into Zbrush with this? I've seen in the live that you can export one but does it work in the other way?

Kaylx
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it does not match with 3ds max cameras

rubendrakkar
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CAM import : Use the FBX import cam only in the Zplugin and set the document ratio with your 3D software information output.. Voilà !!

MathieuMorasse
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It only took them, what, 20 years to implement a proper camera. ;-)

hookflash
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