Java 3D Game Development 79: Two New Areas!

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3D OpenGL Game development log videos about my indie Java RPG game.

Loads of new models, textures, and a couple of new areas!

Food stall model: batozo1
Wall-mounted torch model: El Capitano
Spirit Dagger: Ahmad Aiman
Flaming Bow: Norbert Horgas
Battle Staff: Jakob Furbo
Walking animation: LazyKernel
Windmill model: PlainBug
Sign post: Erik Quick

The Team:

Website creation: Josh Speight

Richard Weug: Buffalo, Fox model, Sickle, Trident, Aether bow, ancient war hammer, holy short sword, Sai, Wand, Turtle model

Christopher Jubell: Horse model, Small boat, Fox animations, Food Stall, Mage Attack Animation, Chicken animations, Turtle animations, Skeleton, Giant Spider, Weapon & Tent market stalls, Shadow Battle Axe, Spirit Power Staff, Mellee Helmets, wooden bridge, Church, all house models, training dummies, city walls, city gate, round city towers, shadow trident, Log Pile, Shadow Horned Helmet

Erik Quick: Sign post, Jetty, All Ancient Ruins models, Oak Tree, Desert Well, Wizard hat, rustic bench, standard armour, Great Sword, Combat Icons, Overhanging House, shadow armour, Ancient Long Sword, Holy Long Sword, New Fence, Tavern(!), Palm Tree, Shadow 2H, Hatchet in Stump, Shadow Horned Helmet, Desert Hut, Dead Tree

marCOmics: Herb Stall, Holy Horned Helmet, New Armour Set, Tribal War bow, present pile, camp fire, Shadow Power Staff, Light Staff, Animal Skeleton

Itay Almog: Medium Desert House, Many weapon textures & icons, small lamp texture, pot market stall texture, darker market stall texture, small mushrooms texture, tribal long sword icon

Jacob Brewer: Shadow Lesser Staff, Holy Lesser Staff, Ancient Lesser Staff

Code Magnet: Both Desert Towers, Ancient Short Bow, Wooden Cart, fire lamp, guard tower, Fancy Lamp, Spirit Zweihaender, Chicken model

Joko: Water Well, Pots Market Stall, darker market stall, warhammer, small lamp, small mushrooms, Cacti, Ball Lamp, Greater Bow, New Bench

Alexander Schulte: Small Bush
Jack Theakstone: Ancient B.Axe, Ancient Dagger
Andrew Knowles: Mace, Ancient Short Sword, Ancient 2H
Ricardo: Wooden Crate
Rob: Wooden Barrel, snowman, second Xmas tree
Stiles3D: Xmas tree
Josh "Shadow" Monson: Various sound effects
Aleksander Długosz: Spirit Short Sword, Tribal Spear
Niklavs: Headwear Shop Icon
Nicolas: Waterfall sound fx (not yet shown)
Simeon Heinze: Candy Cane
Titas Vaitkunas: The loud thunder clap!
Teddy C: crossbow (not yet shown)
BonJoniLP: 2H sword (not yet shown)
Tadej Gasparovic: Texture and settings for fire lamp entity, Palm tree collision box
Jakob Furbo: Battle Staff
batozo1: Food stall
Reza Enayatizaman: Shadow Long Sword
LazyKernel: Walking Animation
El Capitano: Wall Mounted Torch
PlainBug: Windmill
Ahmad Aiman: Spirit Dagger
Norbert Horgas: Flaming Bow

Music:

"Waking Stars" Kai Engel
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You're a lot better than me at texturing! Like the new tree and lamp models, very fantasy-like. Still can't really think of any questions, you've answered most of them over this past year. Which reminds me, pretty sure last week was my one year anniversary for watching you. Pretty sure I started watching you as you followed me on Twitter!

DemonicGaming
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Woow... That new area with the water and trees looks so amazing, it has some kind of magic feel to it.
Good luck these last few weeks before the Kickstarter! Will be donating as much as I can :)

PianoMan
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Socuwan is truly starting to look beautiful.

darkbyte
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Hey man,
I was following your tutorials towards the very beginning when your game was in very early development. Just wanna say the game is looking very good! Keep up the good work man!

VestolGaming
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Seeing a new video upload from #ThinMatrix  is always refreshing! :)

cirusMEDIA
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Hay man I was happy to see this dev log iv just came back from the outside and was feeling inspired and feeling more inspired now so im going to draw and make random things :D

MohammedPlaysMC
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I think you should add an animation to make the windmill spin :) I think it would look pretty cool.

Btw, love how this game has turned out so for and good luck on the move! :3

mabc
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Graphical Style very similar to RuneScape, it looks nice.

Etsa
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Q&A How long you think you will be making this game? Will you edit the player character to a more "HD" version? (Better model)

thatrichan
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Love the progress! One thing that I would think to be a good idea for the kickstarter is a start up screen when the player first opens the game. I'm sure you've thought of that already. As well music! Music can have a huge effect on the feel of a game. I really like the music in this video, not too intense and a bit soothing but also mysterious. I think that style of music would do great for this game.

brandonvance
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I noticed that you had named one of the areas Evito; sweet! I assume it will be a dangerous place because of the fact that evito means avoid, and well, the big volcano.

sleightofrune
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(Q&A)
Have you ever played Mount&Blade?
How do you make area with objects? You made an editor for world or you write position of objects in code?
Will you upload test version? :)

kolosemano
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Not sure you did this before, but can you do a walkthrough ever so often in the game for all progress you've gotten so far? That'll be cool.

MechanicsStudents
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Man, those willow trees around the lake remind me of runescape somewhat. Great progress on the game. It has become truly amazing if you look back on the first several dev logs.

GTASAVideos
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Maybe you should make the boat from the beginning of the video sway left and right

htechhd
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Q&A; Do you have any future plans for a new game after this one or will the videos you post just be about updating the game?

allencorbs
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Awesome :) When we can expect kickstarter ?

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When you gonna add some story(quests, dungeons maybe and etc)?

petrushque-
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Q: Do you plan on releasing this to the public?  As a testing-sort of game, open source, ETC?

terminater
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Q&A: Where do you see the game in a years time?

AprexoArt