The BEST ways to texture your models!

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There are 4 main ways to texture your models... and you should be using at least one of them!

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The last texture tip using photoshop is genius and one I had never considered. As a photographer that now uses blender commercially, using this black and white texture map method makes perfect sense now you have mentioned it.

TobiJenkins
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Good info, but the best part was your comment about nodes! First, it means you really *_are_* human, and two; you make me feel like there's hope for me, too.

TheKevphil
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Nodes are good, Nodes are fun :), like making UVs. It's just relaxing, and awesome watching the things you do, change the material drastically. I would take days to make just the little difference on a procedural Rust material in Blender, just to make it a little more realistic. I've started using Substance Painter, cause it's just faster at baking maps (i have a 4gb, low/medium tier GPU from 2019), and this is the only thing i miss, you got no seams, the texture can be scaled how much you want, and it will not be repeated. I think they should add something similar to Painter.

NightVisionOfficial
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Cool I will have to check the last solution for texturing.
Sounds like a plan.
Thanks for the share, Josh.

jeanclaudedelaronde
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clean, concise, and constructive. dig’n these micro-temporal vids. #keephammering

kenw
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Was looking for texture tutorial! Thank you :)

rayzakyan
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Great video! Concise and informative. 👍
As an alternative to Substance in this breakdown, how well do you think 3D Coat would fare (considering it also brings other functionality with it)? Thanks!

salomon_gutierrez
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ucupaint and Matlayer are both free add-on in Blender

Reynardfoox
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your "overlay" photoshop layer can be done in substance painter to look realistic.

jeffyboi
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Ok so how does hardops and boxcutter topology wprks for substance painter?

marrylo
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Dear sir!How to make simple basic hard surface model and please guide some Hurd surface basic texture thanks and appreciate your work sir.

sibtaingb
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Hi bro. I am struggling with baking textures. Every time I bake texture in blender, it gets blurry (even high Res 2k texture) .Baking doesn't really create small fined details on the texture When I import my texture to Unity, it doesn't look that clean.

aunabbas
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what do you mean using Principled would be “less realistic” than material packs? unless they chose to use a different base shader like plain glossy or diffuse most of those materials probably link to a principled…

jamescampionn
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Is blender better or quixel mixer for texturing

invadorop
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Hi Josh,

One thing I'm having difficulty learning as a newbie is that, say you want to build a shape or vehicle that fits to a track...you know like say a mag Lev. How do you fit the vehicle to the contours of the track?

gerdsfargen
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Why does the flat/2D surface imperfection texture work on a 3D image in photoshop?

PowersVideoD
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I was wondering why the Photoshop option looked so weird and unrealistic. Until I realized that there's no vanishing point, perspective warp or perhaps a bit of displacement map used in the example shown.

easternpromises
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Where do you get ideas for all this kind of abstract hard surface models.

charles-ngnj
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which is the best method for animatiom

deadend
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unwrapping and texturing go hand in hand and should be taught together.

zillaquazar