Top 10 Myths of World of Warcraft

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World of Warcraft is nearly 15 years old, and over the years many myths have been created. In this video we cover the 10 biggest myths in the game, some dating all the way back to its launch in 2004!

If you have any suggestions, requests, or just general feedback let me know in the comments or with a message. I try my best to answer or at least read as many as I can.

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I always thought the Dark Portal login screen was something like us taking the portal from our world to the game world.

DrFaustVII
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sacrificing the right amount of gnomes is what determines the loot drops. everyone knows that

Hravokh
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I can't believe that "carrying a rabbits foot in your inventory increases your loot chances" didn't make it in the list.

Greyhawkx
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in regards to the Emerald Dream, i was watching Mark Kern talk about some old dev stories when Classic first came out. it was originally planned to be where you went when you died. it would be like a mirror world of azeroth and you still had to go to where you died if you wanted to respawn. or you could just stay in the ED version of azeroth and quest/adventure there instead.

sounds ludicrously ambitious to me, but they had a lot of crazy (awesome) ideas back then.

kyrridas
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"like happiness existing"

big true

kevingarlick
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when i started with wow i thought hunter could raise his pet and use it as his mount.

manaeth
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I remember everyone talking about Tauren Totem weapons, being a Tauren warrior. I spent a long time hoping one would drop

DnosSFS
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I played through Beta. I remember grouping with someone in ashenvale and both of us dying. As we both died, we hit release, zoned back to the graveyard and fell through the world. We fell for a short time and eventually zoned into... You guessed it, The Emerald Dream. Being a ghost and not knowing at the time how to turn off the ghost effect we both ran around this zone for a while, trying to find a way to get rezzed. At this point, we were basically stuck and had to open a ticket to a GM. I remember the GM scolding us for being in the zone until I explained to them what happened.
All I remember from the zone was that it had very large trees but other than that, it was basically flat. Always thought they were going to release that zone eventually. Anyway, cool little memory I have from playing in the beta.

JG-nsjc
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"Why have the dark portal on the log in screen?"

That's a line that hits close to the old MMO days. The early MMOs weren't 'just a game' you played into. It was like 'walking into a new world.' There weren't all those game guides where everyone knew everything. It was a foreign new world with mystery at every corner!

The dark portal on the loading screen was like your portal from your computer going into Azeroth. A portal between the real world and Azeroth. That's why the portal is on the loading screen, lol.

nauscakes
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That tavern music in the beginning gets me every single time <3

Freyheidt
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A strong rumor/myth back in the day, was that if you leveld up engineering, you'd get to craft and pilot your very own shredder, if you went goblin engineering of course. And there even was a quest where you had to collect some manual pages of a shredder pilot guide.

josejuanandrade
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The biggest myth: thinking you were prepared

videos
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In the vein of the Emerald Dream and having "finished" the Eranikus questline, I'd love to see a "Best Classic questlines that were abandoned, " next!

Bagels
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"Going back to the days of the loch ness monster... big foot... happiness existing..." LOL TRUE

omarali
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It's funny how most of those things actually came out in Legion (Emerald Dream, wieldable uncorrupted Ashbringer, warglaives...), like the devs had stumbled upon an old roadmap that was scrapped when they were working on TBC XD

Biouke
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I remember a colleague telling me how he went to the Badlands as a lowbie. He made a mad dash for the Dark Portal, thinking he would go through before the aggroed monsters would murder him. Only he went through it and he didn't go anywhere but behind it. And then the monsters sent him back to the graveyard.

jasonr
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3:48 I still use this noise to this day when talking about juicy stats. Such epicness.

d_ressu
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The Dark Portal myth was actually solved with the release of "The World of Warcraft Diary" by John Staats.

In the book, he explains that the reason the Dark Portal could be found all over the place was because... they weren't sure where they wanted to have the portal. Yes, even though it's supposed to have a fixed position in the lore.

Xathal
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8:15 While you couldn't enter Karazhan in vanilla, you could enter its basement! You had to have a mage sheep you in a duel and then you would clip through a portcullis while in sheep form. Sometimes took a few tries. This entry was removed when they revamped Karazhan, but you get into a very similar place for the Lucid Nightmare quest now.

amyb.
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I was a Horde player on Daggerspine when Kuroma was active. I do not believe that the account was played by only one person, as the character was on seemingly 24/7. You could ALWAYS find Kuroma in Alterac Valley, usually hanging around the alliance graveyard in the middle, and always in cat form. He would basically never shift out of cat form, not even when it would easily save his life. Really lazy, and pathetic in a 1v1, he was there ONLY to farm honor.


I'm pretty sure that the alliance hated him more than we did, since he kept a lot of other people from reaching rank 14.

cloudsmakemehappy