Twinmotion To Unreal Engine Workflow | How?

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I've tried Vantage. I've tried Unreal Engine. What about Twinmotion? Maybe it serves as the perfect middle ground, offering awesome real time tools without being overly complicated. Let me know what you think in the comments.

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Twinmotion is marketed as an easy to learn/use solution for architects and archviz professionals for real-time rendering. Since I have tried other real-time solutions, I needed to try out Twinmotion as well. So, I took the same project I have used elsewhere (from 3ds Max) and use Datasmith to translate it into Twinmotion. This process works beautifully, BTW (I'll show you to do it). Once in Twinmotion, users can easily place all sorts of assets, assign materials, and use media mode (sort of like post processing your images or animations). You can also easily create animations. You can also export your scene as panoramics or as a VR presentation that can be navigated. These are huge plusses of Twinmotion.

Perhaps my favorite thing about Twinmotion, though, is that you can Datasmith it into Unreal Engine if you need even more power and artistic freedom. All of your Twinmotion assets will translate! This is a huge advantage. With this capability you can do quick VR experiences with your model, then when you need a highly cinematic animation (more than what Twinmotion might be capable of) you can just continue on in Unreal with no need to start over or even adjust.

In this video I demonstrate and examine the workflow, and offer my analysis about where it fits in my workflow. I would love to hear how it fits into yours! Let me know in the comments.
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Twinmotion has Lumen now and it’s completely free. Should make an update for this video tutorial! Thanks for sharing.

marcesmack
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What a great tutorial! I also had the same thought to use Twinmotion in the middle to populate a scenery quickly. This is especially convenient for projects with a smaller budget which are demanding a fast workflow. So thanks for showing the exact pipeline settings. I want to see more experiments in this direction. Maybe we have found the holy grail when it comes to real time Archviz? As you so aptly put it: "You can learn Twinmotion in an afternoon while it could take a lifetime to learn Unreal Engine" Now we have the best of both worlds. For me it's quite hard to animate cars in UE while it's total easy to do it in TW. Do you think it's possible to import moving cars in UE already ?

estate
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The thing about TM is the slow render times for a PT animation and the flickering problem that occurs with interior and low light animations. I agree with the crappie raster mode. The shadow system is crap to when in raster mode.

mxmillo
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Hey Adam, really enjoying Your work bro. Please make some more UE5 indepth tutorials - I mean not free ones but proper course. Keep them coming :)

mattmatt
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Im going to be studying this, I use 3ds and vantage but now choaos want 80 quid a month for vantage I'm looking elsewhere!

thedgardener
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Great overview. Can you please post a tut for the workflow max->tw->UE5 for an interior project with complete artificial lighting ( no fog/sun)? Like the inside of a warehouse or a museum etc. This is something that is generally omitted. External landscape and lighting is great but I think that complete artificial/interior lighting is what is generally missed in tutorials

penzan
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Seems great!! When I do it though, some of the textures are missing and appear red

nikolaskerameus
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great tutorial! I have a problem when I try to do the same steps the HDRI is not there I don't know why is that happining

mohamedabelaziz
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I'm interesting, what thoughts about D5 render. I touched both of them, and what can I say, D5 is much powerful, than Twinmotion at this moment.

AndreiPetuhov
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How do you install Twinmotion ? the tab does not open in unreal for me? 5.4.1

unrealone
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I've been trying to decide between Twinmotion and D5 for garden design work (UE5 is not necessary for me), and I think this video has just swayed me in the direction of D5 as it's clear that you're not happy with the output of TM unless raytraced and D5 offers far faster raytracing. Thanks for the guidance 😊

DGvisuals
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path tracing and making animation takes forever, what is your system setup? I would love to export this but it takes days

eastudio-K
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I love Twinmotion, but there are no support channels output.

boraoztas
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How does the datasmith pipeline work in this setup if I'm in Unreal, but I needed to make changes to the building for example? Do I need to still go Max -> Twinmotion -> Unreal?

Dippns
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and in your opinion, which is better and high-quality in videos and pictures, Chaos Vantage or TM?

belousovarchitect
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tell me, please, what is the problem, I put the video on rendering, and I can't use computers, everything freezes, or is this the version of Chaos Vantage 2.0? there was no such thing before, I run other programs, and it doesn't hang

belousovarchitect
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Hi Adam. A quick question - was the twinmotion path traced sequence denoised using inbuilt denoiser or in post?
thanks and keep it up man.

AryansinghT
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and in Chaos Vantage is Vantage Ray tracing or path tracing?

belousovarchitect
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hey.. first thanks for video, it's an interesting type of workflow and I will definitely test it too... I have a couple of questions for you, if you can answer, if not it's also okay... I've had couple of issues with UE5 archviz, basically I export from Revit (I tried with and without datasmith) to UE5 and all my UV are messed up. Every single object has a different UV scale and rotation, and It's a lot of work in UE to match them to each other. On top of that I had some issues with meshes also, UE5 was not building my meshes properly because of some triangulation problems ( which I could not find out what it is and why it happens). And one more weird thing, I can not make a good looking Glass material in UE5 which behaves as glass should, with proper reflections, refraction and etc. During all these "tests" did you find any of these issues, or is something wrong with my rig or workflow?

bakarzakarashvili
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Sorry. I dont understand your tutorial full. First open UE5 (games or film/vidoe or Architech or etc) which open?

shekiba.