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Twinmotion To Unreal Engine Workflow | How?
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I've tried Vantage. I've tried Unreal Engine. What about Twinmotion? Maybe it serves as the perfect middle ground, offering awesome real time tools without being overly complicated. Let me know what you think in the comments.
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Twinmotion is marketed as an easy to learn/use solution for architects and archviz professionals for real-time rendering. Since I have tried other real-time solutions, I needed to try out Twinmotion as well. So, I took the same project I have used elsewhere (from 3ds Max) and use Datasmith to translate it into Twinmotion. This process works beautifully, BTW (I'll show you to do it). Once in Twinmotion, users can easily place all sorts of assets, assign materials, and use media mode (sort of like post processing your images or animations). You can also easily create animations. You can also export your scene as panoramics or as a VR presentation that can be navigated. These are huge plusses of Twinmotion.
Perhaps my favorite thing about Twinmotion, though, is that you can Datasmith it into Unreal Engine if you need even more power and artistic freedom. All of your Twinmotion assets will translate! This is a huge advantage. With this capability you can do quick VR experiences with your model, then when you need a highly cinematic animation (more than what Twinmotion might be capable of) you can just continue on in Unreal with no need to start over or even adjust.
In this video I demonstrate and examine the workflow, and offer my analysis about where it fits in my workflow. I would love to hear how it fits into yours! Let me know in the comments.
OTHER VIDEOS MENTIONED
COURSES MENTIONED
OTHER RELEVANT COURSES
DOWNLOADS
(various software)
SOCIAL MEDIA
DESCRIPTION
Twinmotion is marketed as an easy to learn/use solution for architects and archviz professionals for real-time rendering. Since I have tried other real-time solutions, I needed to try out Twinmotion as well. So, I took the same project I have used elsewhere (from 3ds Max) and use Datasmith to translate it into Twinmotion. This process works beautifully, BTW (I'll show you to do it). Once in Twinmotion, users can easily place all sorts of assets, assign materials, and use media mode (sort of like post processing your images or animations). You can also easily create animations. You can also export your scene as panoramics or as a VR presentation that can be navigated. These are huge plusses of Twinmotion.
Perhaps my favorite thing about Twinmotion, though, is that you can Datasmith it into Unreal Engine if you need even more power and artistic freedom. All of your Twinmotion assets will translate! This is a huge advantage. With this capability you can do quick VR experiences with your model, then when you need a highly cinematic animation (more than what Twinmotion might be capable of) you can just continue on in Unreal with no need to start over or even adjust.
In this video I demonstrate and examine the workflow, and offer my analysis about where it fits in my workflow. I would love to hear how it fits into yours! Let me know in the comments.
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