How to Export TWINMOTION FILES TO UNREAL ENGINE! Step by Step Tutorial

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In this video, learn how to export Twinmotion files directly to Unreal Engine in versions 2023 and above!

LEARN TWINMOTION IN MY COURSE!

TWINMOTION 2023.1 RELEASE NOTES

DATASMITH IMPORT/EXPORT DOCUMENTATION

MY PC SPECIFICATIONS

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Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

TIMESTAMPS
0:00 - Introduction
0:11 - Learn Twinmotion in the Twinmotion Essentials Course
0:48 - Which versions this works on
1:23 - Exporting the file from Twinmotion
2:05 - Enabling the Datasmith Plugin
3:06 - Important plugin for correct material import
4:51 - Importing the model from Twinmotion to Unreal Engine
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Hi everyone! Let me know if you have any questions in the comments below! :)

TheRenderingEssentials
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Hi Justin, how about the other way around- from Unreal 5.4 to Twinmotion 2024? How does that work? If I Blueprint some functionality, will it transfer to TM and work?
Best regards
Jesper

jesperemagnussen
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Hi, i did the same thing that you did in this video. But in my unreal engine screen all materials are grey blocked. The same with all my twinmotion files. I use twinmotion EDU atm is this the problem or what should i do? Thanks

Jerrefly
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Hi, I got an issue were I can't generate simple collision for the assets imported, and the three shapes on the manual collision doesn't satasfiy with the shape I got

amjedal-suleimani
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Great tutorial! Justin, do you know if you can export those character path animations into Unreal? Twin Motion makes character paths super easy. But UE not so much.

bkscribe
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Is anyone else having the issue where everything looks great in the preview, but when you export to VR (Quest), anything that came from TwinMotion exports with just the default checkered textures instead of the ones that are visibly imported into UE? It's not an export setting from UE because anything that didn't come from TwinMotion is fine. Everything from TM seems to have to be retextured in UE, even though the textures visibly imported into UE. I'm about to try importing the DataSmith file differently into UE to prevent this? Please let me know if anyone else experienced this & found a simple solution.

artimmersive
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Can I import an animated humans from twinmotion?

grae-it
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Hi everyone! i use twinmotion 2024.1 and UE5.4.2 but the twinmotion content it is not available yet for this version. how can i fix it? thank you!

MtTr-uh
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Hi thanks for the tutorial big fan of yours man from SCOTLAND, I have got a question how to import the dta smith file in to unreal engine but in game mode for first person controller, cant figure out where the data smith file export settings are in game enviornment, tia

R.KHAN
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hi, could you please help. why the hdri environement that i created in twinmotion dosen't come correctly in ue5??

ahlembhkz
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As of last night (3/20/23) that twin motion content package doesn't work with the latest version of Unreal.

hutle-
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hi, there are tons of assets in twinmotion which we can download then export to unreal. but on the top it says for commercial use. what i'm curious is that does that apply to unreal engine as well? if we export the downloaded assets into unreal, can we use them even tho we don't have the premium for twinmotion?

ulasonat
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I think you might need to warn people that any model file larger than 1 GB is very likely to be unusable for datasmith export because of UE's 32 bit-based algorism.

davidsky
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Have Twinmotion already a Hyperlink Feature on Objects?

DGM
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Is your course for 2023.1 with the new UI or the previous version of twinmotion. And if it is the later will you be releasing an updated version of your course?

giuseppeaiello
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Does nanite work with the imported model?

BreedyC
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hey Justin thanks for the tut, does door trigger animation work after the model is imported to unreal?

coxy
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Does anyone know how to get the populate crowds and people to export out of Twinmotion? I cannot get them to import to UE5 with meshes, animated or baked/posed - Any help would be greatly appreciated!

samuelstorr
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I haven't checked, but one might assume that the Data Smith link will bring in all the stuff from your SU model. Importing the complete library from TM therefore seems odd?

illbebackYT
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Unreal engine 5 when? this only works for UE4

Denka_