Surviving As An Indie Game Developer The HARSH Reality

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Thanks a lot for your insights. Appreciate it!

JonasTyroller
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Love the job you do Fahir! You really help us a lot, that blog thing is also needs extra time but you still do it for us. Thank you man really, also congratz on your marriage!

zia
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*Focussing on languages doesn't look like a good idea. Being Indian I have never seen any Indian game in any Indian language except English and everyone plays they really dony care about language even though they can't understand. India is country with most languages.* I don't think spending much on language is good idea because that money can be used for betterment of the game. It's just my opinion so I am not claiming anything.

theeternal
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Useful talk about money. Thank you. I worked as a freelancer, worked in big game dev companies and created games as indie. And I must say it's very useful to know how everything made in big game dev companies but even more important to get out and try to produce and publish games asap. Because it's very very different.


As indie you always need to find some clever and fresh way to generate income because BIG companies occupy all simple trivial ways already. And believe me they will do it better then you with their monster budgets.


I think we all start for fun but only those who can make/generate enough money will survive and be able to produce cool games through long period of time.

sadreddude
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Yup, I agree. I plan to prioritize localization to other languages once there is sufficient support for the game from players in those regions. In the initial stages, I wouldn't invest money in localization, especially since I'm already handling English localization, which is not my first language. Also, AI is here for this, and it's very competent in some languages (AI works well for Spanish and Italian, and if you have some familiarity with these languages, you can easily spot where it falls short and make necessary word changes.).

For third-party programs, I'm relying on free licenses as much as possible. I did have to purchase an expensive graphics card to run NVidia Omniverse AI Audio2Face because I don't have an iPhone for facial mocap. The free third parties I'm using are Blender, Cascadeur, Sculptris, Krita (farewell, Photoshop), Stable Diffusion + ControlNet for concept art and promotional work, Armor Paint, Quixel, ElevenLabs, XNormal, DaVinci Resolve for video editing promotional materials, Audacity, and a TON of free and legal GitHub addons/plugins. These are just some of the free third-party programs I'm using to develop my third-person shooter on Unreal. The purchased items include Unreal marketplaces like Third Person Shooter Kit (the famous TPS kit), and animations. For sound? I found tons and tons of free music on Free Music Archive and Dig CC Mixer (where you can support indie artists showing their music on your game for under commercial free licenses).

Agreed once again. My day job as a comic book artist involves demanding work shift hours, so game development has consumed my life completely. XD

I hope this helps.

(He forgot to mention the sales tax - 30% - that Steam takes to send to the government of the country the player purchased the game. Some countries don't have a double tax accord to withdraw, so you'll never see this money again if you're based in a country out of the list, like all South American countries... Less Venezuela if I recall correctly. SO... calculate your game price considering sales tax around the world.)

Amelia_PC
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That Blog is awesome thing to have! another +1 to you ;)

branidev
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Congrats on getting married and the kid! Haha keep it up!

InexperiencedDeveloper
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What if as a noob developer you start by making free games to increase your followers and stuff on YouTube and later when you have enough peeps you start making commercial games. Is that okay cause that's what I'm doing right now

DestusG
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Tax is supposed to be based on profit is it not? So if you have setup a company, your 'business expenses' should be deducted from your gross income to arrive at a profit, and off of that, you pay tax.

MiniatureGiantsGameDev
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Dude could u explain me how to inplement the Animation in my swipe code like if i swipe up the jump animation should played nd swipe down it should Play the roll animation, i tryed Every Thinge but i didnt find an answare

animationart
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Jonas forgot to deduct taxes from work salary :D anyways, if you register as a business you can pay lower taxes and can get a lot of tax deductions. Awesome video btw :)

michalrv
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Can you make a tutorial on how to add like on Facebook to claim reaward feature (like in Temple Run 2) in our Games??

AdityaChoudhary
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Final boss of the indie game development is marketing

Adkinsy
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that's why I create games for others not for myself ^^

darksilvergames
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Do you think with very good, unique idea and good marketing is possible to earn some money from the first game?

valeravalerci
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Hey man, nice video, Are you making games full-time?

mellstardust
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The other side of shiny games. Real talk.

bdm
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Talking about high taxes, didn't mention Finland. 0/10.

washynator
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Hey please make another godot tutorial

raboy
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You are married 😱....I think that you are 22 year old 🙂

rakhu