Heaven Pierce Her - Danse Macabre (ULTRAKILL 7-3 Theme #2)

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The final showdown at the end of this level was INSANE. You know it's good when your frames DROP.

jih
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Fun fact: the "Puppets" as implied by the name in cheat menu, are the original husk model.

ThebeanCN
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You know what- with all the enemies fighting each other and the pure levels of destruction in this layer, Gabe's words about how the machines are doing a ton of damage to hell sinks in. The last couple of levels feel like the world is falling apart.

oxyidiot
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There was a comment on the 7-3 teaser that basically said “I low key hope there’s a way to get through this level without spawning/killing anything”

“lol” said Hakita “lmao”

swshy
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REALLY hope the "blood trees" return as a mechanic, very interesting way to open a door instead of just a skull

enibenni
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i love the contrast from the beginning to the end of this level, going from scary blood pool monsters and eerie environments to chaos

poosh
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I really liked how the trees not only, functioned, but also like that they Light Up The Night. I have an obsession with games rewarding light as progression.

audriusskebas
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"if panic betrayer is so good why isnt there a panic betrayer 2"

Death Odyssey

"okay then why isnt there a panic betrayer 3-"

radayrk
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I was in awe when the enemies started to infight rather than hone everything onto V1.

It really shows that, after 7-2, You're not the biggest threat in the room now. Which is a concept scarier than you can imagine.

Adbrandrealtrustme
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this is _just the first layer._

Godfist Suicide is going to be an unimaginably awesome album

SenyiKimmo
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Not so fun fact: This level takes place in the second ring of Violence (with 7-2 being the first ring, and 7-1 being some sort of event horizon). Dante describes the second ring as the place where sinners go when they off themselves, turning into trees fed upon harpies. This means that the trees that we come across throughout the level, are not just decoration to be spooky, but living *PEOPLE.*

kiddsawesomechanel
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Really loved this level, seeing the husks fight for their freedom, the demons fighting to keep the little control they have left, and the machines fighting for their fuel. Only for all of them to be absolutely annihilated by a single machine

aquatic
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I like this level's mechanics - blood trees and enemy infighting. First one is just something fresh instead of typical skulls + adds a lot to atmosphere, but the second one...

You know, Hakita loves doing things like "don't touch the water in a water level" or "don't pick up the torch in a dark level"; well, know there is "disable infighting in the level about infighting" - and it's so cool.

ultrafun
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A nice theme to listen to while enjoying a leisurely stroll through one of the most terrifying locales in Dante's Inferno.

eduardodiaz
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I dont know what machine was trying harder
V1 or my computer trying to run the last arena.

CutmanXNZ
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WE BECOMING THE STAR OF THE SHOW WITH THIS ONE

eefling
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This is the first time we're seeing an all out infighting war between the machines and the demons and husks.

Gabriel is no longer there to protect hell from being over siege by robots.

and some might notice that these machines aren't being teleported in like how they used to in previous acts, these are machines not controlled by hell.

Boo.
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My reaction to this level was basically just THATS why they optimised stuff..."

Rhombusreal
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One thing i noticed is that, the last time we ever saw an angel was that one virtue in 7-1. And with gabriel going mental, that means that as far as we know, violence is an entirely angel free zone. There is nobody to bring balance to violence. Which could maybe explain infighting (or atleast for the husks i guess)

Popcoolman
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Having the final non-boss level of Violence have a nearly 100 enemy gauntlet of death (especially if marked) is perfect, especially when paired with a song that rivals Tenebre Rosso Sangue in quality.

UmbraMG
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