Heaven Pierce Her - Hear! The Siren Song Call of Death (ULTRAKILL 7-2 Theme #2)

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I love how the terminal entries for the new machine enemies imply that the Final War may have been WWI, but instead of ending after a few years it escalated into a 200 year-long arms race full of bloodshed, pain, and horror.

FrahdChikun
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Note: The Gutterman’s terminal entry not only states that The Gutterman is fueled by a living person in its back tank, kept barely alive and in agony, but that whatever entity responsible for creating the torments and demons of hell took inspiration from it to create the mannequins, which are similarly in a dormant, agonizing state.

*Humans were capable of creating something so horrible that Hell itself took notes.*

toaster
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As a British man i'm so glad Hakita was able to represent what it looks like to live in our country so perfectly.

notrod
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Fun fact: Guttermen are confirmed by Hakita to be russian, they have ЧТ-01 marking on their shoulder, which is an abriviation for "ЧЕЛОВЕК-ТАНК"(HUMAN-TANK)

ultrafun
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Introducing the *_"this path feels like a shortcut but at the same time I feel like this is where I'm supposed to go"_* level

ninolloydbandiola
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"All war is a symptom of man's failure as a thinking animal."

- John Steinbeck

charonsferryold
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The theme of Guttertanks punching you to the next layer.

Like seriously, those guys hit HARD.

LowQualityComedian
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i dont know if the human is dead or alive until i look inside the gutterman

Fluxuation
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The track that plays when you step too close to the Gutterman and realize it was actually a Guttertank.

jimboanimations
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A pretty gruesome detail about guttermen:

Last night i was fucking around in the sandbox just spawning guttermen and guttertanks and making them fight each other. It's was among the piles of dead guttermen that i noticed ome of them actually had their "live fuel source" open. A corpse of a person can be seen in the coffin shaped thing. Just like the lore stated.

hahgotem
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1:15 feels like it’ll be the prime soul leitmotif

HabitualThinker
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Violence really helped put things into perspective for me. The Violence of hell is artful as demonstrated by the mannequins. The Violence of the machines is as brutal if not more than hell's but it is industrialized as demonstrated by the guttermen and guttertanks. Hell has consistently made mannequins and seems to be showing no signs of changing that. But man made the guttermen, then quickly fazed them out for something more efficient. The guttermen, guttertanks, earthmovers, sentries, and V1 are all products of a soulless industrial war machine (pun intended) that consumed the earth and now is on the verge of consuming hell.

notthed
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You know, I've read too many comments, and I noticed something.
A weird thing.
The entire world of Ultrakill is self-cannibilising itself, the world before it did it with a great final war, and V1 is inevitably gonna starve to death after killing everything in hell.

A weird pacifist sentiment, I guess.
That a world that is fighting with itself, is inevitably gonna self-cannibalise itself into nothing.

CorruptedSpider
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I love how the Violence Layer portrays the difference between Hell’s version of violence and man’s version of violence.

To Hell, violence is an art form. Its punishments are cruel, grotesque, and unusual, but at the same time poetic; it has thought and design put into it. This is reflected in the Maze of White Walls; the maze is deliberately designed and liminal, almost like an art gallery, and the intricate-yet-gory mannequins on display strike flamboyant poses. The walls are white to act as a canvas for the blood to paint, and the entire place is sterile, rigidly structured, and intentionally designed to be confusing. It’s a representation of Hell’s stance on violence as a whole; it’s an art form Hell has mastered.

In the endless battlefield, the exact opposite is true. There is no thought or intentionally designed confusion, it’s just insane chaos. The entire landscape is constructed of bodies and flesh, and the different arenas are connected by trenches that have been blown apart by explosives. Relentless killing machines wander about in the open, mowing down anything and everything they find. It’s a representation of human violence; rather than being purposeful and creative, it is senseless, and serves to convey no meaning. To humans, violence is not an art but a means to an end, the end being self-preservation. Clearly, in the ULTRAKILL universe, humanity’s desperation to end conflict via more conflict has annihilated them, their intense emotions utterly disregarding reason in the name of safety from “the enemy” until violence begins to self-perpetuate.

In both examples, violence ends up being committed for its own sake, displaying how inherently pointless it is to use violence to a reach a goal or convey a message.

Absolutely incredible game, Hakita has such a gorgeous artistic vision and I can’t wait to see it come to fruition!

bumblegoot
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This level was the perfect representation of why V1 is the perfect war machine.
All these robots in active war go against v1, who hasnt actually seen proper field combat, and absolutely wrecks them.

Though, I guess you could've figured that through V1 beating PRIME SOULS.

Idk about y'all, but I hadn't struggled with the guttertanks AT ALL with my first playthrough. anybody else?

pyroplays
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It's so... happy with _itself._ A ballroom dance for the marriage between blood and steel. A masquerade where you bring bayonets and helmets. Culminating in a harrowing climax of pirouetting corpses and empty cartridges.

This layer is the most exhilarated to exist, I feel. It encourages us at every step, tempting us to partake in its twisted ballet.

And so we indulge.

LtSprinkulz
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Detroit is so lovely this time of year! 🥰🥰🥰

grasstouchersensei
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I think this might be the worst part of violence to be in for punishment. Imagine dying in war and your punishment is to forever fight that war.

LordBeau
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As someone hyperfixated on WW1 and Ultrakill at the same time, 7-2 felt like a "have fun little guy" type of gift from Hakita

seatray_real
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7-2 "light up the night" has a soundtrack that (for me) resembles the duality of man:

"Do robots dream of eternal sleep?" says; the gutterman has a living person imprisoned on its back and he is suffering

"Hear! The Siren Song Call of Death" says; you were MADE TO KILL THEM, FINISH YOUR JOB MACHINE

LonderwOo