How To Make Your Levels Look BETTER In Super Mario Maker 2!

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Super mario maker 2 features a ton of great and creative levels. However, many of those levels don't look that good so today I wanted to go over some tips, tricks, and ideas on how to maker your super mario maker 2 levels look good! This video will cover the basics as once you know those then it's easy to expand upon them.



Maker ID: VPB-NM9-KLF




(Dry bones for smash no matter what ConJakPre says)
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Quick important tip : when you place a semi-solid, always put it one block in the walls or floors!!!

vrek_
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They should add more semi-solids and ones with unique properties, like a waterfall.

guynamedrick
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6:26
"Four iron blocks"
Looks like *someone's* played too much Minecraft.

Chipfoxxo
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The ground decor that pops up inside the terrain in New Soup can look really bad if left untamed, especially in the Underground theme when the pebbles repeat. Make sure you pay close attention to your ground when making a big piece of it!!

PalmTreeTV
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Odyssey Central: How to make your levels not look like a child made it.


Level creators: That sign can't stop me because I can't read!

bruhhhsmm
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With Doors, I always put a semisolid behind it. I just hate how the doors look without it (and unfortunately, in the 3D World theme, you can't put semisolids behind doors)

superyoshiverde
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Another good tip, not mentioned in the video, is replacing a few ground blocks with others, like hard blocks or ice. It looks much more interesting than just a big, plain chunk of ground. Although it looks good only in smb1 and maybe 3, still worth keeping in mind.

quisimon
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One thing you didn't mention is combining the aesthetic with the gameplay for example, designing a level based on objects of a certain color or using ice blocks as indicators for speed runs.

Gamer-GuyGG
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Another tip: When you activate P-Switch, frozen coins become frozen bricks, wich look cool

_armoricat_
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Nice, your “tips and tricks” videos are actually really good and I would like to see more of them

Reecee
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6:33 That would be a viable option...

*IF THEY DID NOT REMOVE PIPE STACKING*

pepearown
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6:32 and yet, this wrong design is exactly what Nintendo did in the latest Ninji Speedrun level

wariolandgoldpiramid
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If it’s too over kill don’t do it, you don’t need to spend a lot of time doing detail for a transition, make sure to put lots of detail in places where detail is needed

hamstergod
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I created the "Trust Coins and Ignore Arrows" speedrun level, and I am going into rank #1 maker weekly.

Gabriss
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9:45 he tried so many times I’m suffering…

charliechimento
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One thing to keep in mind, from my experience playing, with the vines: I use a controller with a d-pad, and the vine decorations are a huge pain in speed running areas, because if I'm barely tilted upward while holding right, Mario stops to grab onto them.

evadecaptcha
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Nice video! I think visuals play a huge part in the perception of your levels, thanks for putting this together!

Arrowstotle
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Here’s another one. If you have a big area of ground, you can replace some of the ground blocks with iron or brick blocks. I sometimes use these in my levels and they make them look a lot better.

hexolotl
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I just finished an extremely hard underground level where you jump across vines and dodge enemies. Since it is so hard I am having a lot of trouble uploading it. But I found out that if you use the gem semi solids in random holes on walls in the underground theme it looked like ores are in the cave or buried in stone.

Caleb_Benjamin
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By the way, here’s a tip that drastically helps for scroll stop:
Instead of adding 1 layer of blocks, add 2 or 3. In styles where when blocks connect and their textures change then it doesn’t look very nice, for example nsmbu desert theme, you can actually see the other side of the scroll stop just slightly and it doesn’t look very good.

Hope that helped someone lol

Blapze