Basic Super Mario Maker 2 Level Design - How to Make GOOD Levels!

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Super Mario Maker 2 let's you create the Mario levels of your dreams. This is a guide on how to make GOOD Super Mario Maker 2 Levels. Basic Super Mario Maker 2 Level Design guide. If you want to learn more game design through Super Mario Maker 2 level design make sure to subscribe!

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Learn how to make better Super Mario Maker 2 levels by checking out these tips and tricks! I make Super Mario Maker 2 level design guides on a regular basis; here's a playlist!

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Комментарии
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*Check out this playlist for more Super Mario Maker Level Design Guides!*
Also, here's my Maker ID: *4B2-8R0-B1G*

TobiasBergdorf
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You uploaded this right after I finished a trashy night castle bowser level, you read my mind

davidjay
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I think level design should match themes, for instance, maze levels work super well in ghost houses.

tarynwinterholler
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Yo that popular level near the end, Suntouch Sanctuary, is definitely the crown jewel of this game rn.

thanfede
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I know it's not QUITE as important, but making your levels look good can be helpful, too. Whether it be putting a semi-solid backdrop in an enclosed area, or copying the ground decorations in strategic locations, the extra attention to detail will definitely help your level stand out.( And hey, maybe it'll get you a few extra likes)

thedragoknight
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One other important point in level design is, polish this can range from: simply using scroll stop effectively, to sticking to 1 set gimmick through a whole level, or just decorating. About that 2nd point, there are times when this "rule" can be broken such as with a boss fight or when an entirely new gimmick is introduced the key is to give your level some form of synergy it may seem minor but it can make your level feel more professional and complete.

Gamer-GuyGG
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I like to place Checkpoints not only before a difficult section but more after it, as a reward for the player, then I give some breath time and challenge again!

Great video as always!

marcjou
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I’m pretty sure bowers big bean burrito checks all these boxes

Jred
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I love your narration, since you sound professional, yet also casual in your advice. And it's always interesting to watch these guides on how to make good levels in Mario Maker, since it's just interesting seeing people discussing what goes into a good level, from dissecting actual Mario levels, to just offering good advice.

wootmasterzorsx
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I was impressed by the clarity and insight offered here. You've definitely got my sub.

freddychopin
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This is a perfect guide. It's fully informative and accompanies good examples, all in just five minutes so no time is wasted on filler. Awesome job.

thedoer
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Awesome video. I will use some of this tips in my levels. I Plan on submitting one so you can play on Friday stream.

GSMILLAA
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I recognise the ice cavern level. Pretty tough but very satisfying.

Thunderfire
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Yamamura:
Tobias: I about to end this mans whole career

ashblawesome
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Many years ago I read an interview with John Romero and he said that they had this rule that each time the player goes from one room to another the floor should have different color than the floor from previous room. This way the level is more diverse and our brain likes that.

homoxymoronomatura
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This was super helpful I've made my levels simple not too complex and fun for the players. Thanks 😁

XxThatOrdinaryGuyxX
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Thanks for the content, I noticed you've got this video added twice to your MM Level Design playlist. Looking forward to more from you!

phosphornaut
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very useful in an unity 2D project. Thank you!

spacedreamer
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Simplicity is so important. People will star levels (well, heart them now) if you fill it with coins, power ups, 1-ups, secrets, and light platforming. I’ve played levels with literally 3-5 enemies in MM1 and it has around 200 stars. Thanks for the guides as always Mr Bergdorf your channel is super solid

JJ-zojv
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Your videos are fantastic! You deserve more recognition. 💙

immortalsun