Math for Game Developers - Damage Indicators (Nearest Point on a Circle)

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Creating damage indicators that show at the nearest point on a sphere surrounding the player.

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I can not believe this series of videos were made 10 years ago, and still explains the linear algebra and computer graphics the easiest way, keep up the good work.

liangbinyu
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have been going hard working my way though this series. as i go i'm writing out test code, making demos and little games. since i work in javascript so the code segments require some imagination and creativity to translate, but usually by the time you show me the code i already understand the concepts well enough to have started an implementation of my own. thank you for the time and effort you put in to making these videos. you've helped me a lot.

MaxRubenacker
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This is just a start. For example, you could show the indicator only when you're hit by the "linked" enemy for a certain amount of time. This is just to show that this technique actually works

nikonWOW
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How would one change this to account for 3d space? for example if I had a 3d sphere around my player instead of a 2d circle.

linnosmg
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These aren't damage indicators, they're enemy direction indicators.

DanCoasterFan