The Best Way To Use The EXO-45 PATRIOT | Helldivers 2

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0:00 Intro
0:32 How to play
3:11 Durability
5:22 Stratagems
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Rata: The mech isn’t bad. You’re bad. Never insult my dearest boxy boi ever again.

nickperri
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Yeah, this thing is absolutely awesome against the terminids. No clue why so many people are complaining so much about it, especially its speed. It isn't slow, it's about as fast as sprinting in heavy or heavy-medium armor at all times.

atomicbanana
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3:00 To clarify, Ratatoskr means the spewer scavengers, specifically the ones who lob acids blobs at fellow Helldivers. Those are dangerous to deal with because stepping on them will hurt the mech, as they explode on death, alongside the spit they'll fire at you which Ratatoskr already mentioned. Just wanted to ensure this point made sense.

inconsideratebox
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i also think its important to point out that the mech's explosion on death is pretty large, so get out of it strategically when its out of ammo and chuck a grenade at it in the middle of enemies. The explosion can kill chargers.

Deets
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The charger rush actually does damage to the mech. I tested it myself and it takes 8 charge to fully destroy a full HP one. Just remember if it connect they'll get stunned for a few sec so it's not the end of the world.

BehindTheCard
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Another thing to not overlook is when to call in the mech. The dropship that unloads it uses its autocannon turret while hovering to drop it off, so you can essentially use that to soften / destroy additional enemies at literally 0 cost to your turrets or the mech

Sharsis
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The Charger can one-shot the Exo if you're boarding it or if it's unattended. Our current theory in my playgroup is that the Charger is coded during it's charge to turn into a Damaging Environmentally Destructive Hitbox, and it can smash through buildings and objects, like Turrets and when the Exo isn't active - we're pretty sure it's counted as an 'Object' not an active 'Player' entity. So when the Charger executes its 'I am now a environment-destroying hitbox' and nobody is in the Exo, it just plows over it the same way it does a Turret, Supply Drop, or non-terrain destructible building.

Moreover, when you're in the Exo you're immune to EMS and Gas attacks as stated in your video, and seemingly ground-effect Fire, but not the explosive hits from dropping Napalm initially. So right now even against Bots the Exo-45 is an unstoppable force if you run 2x2, 2 Exo Pilots, then 2 Helldivers on foot using the Orbital EMS/EMS Mortar and weapons like Autocannons and such to clear trash and stunlock Devastators, because the Exo-45 can then wade-in to the EMS strike's range at no penalty and cut entire armies of Bots to pieces with its Gatling Cannon, which will shred even Devastator Chest armor in seconds. Rockets will close bug holes, but only destroy Fabricators if you hit the vent like a grenade/autocannon round and do not appear to reliably down dropships, better to leave that to a on-foot ally with the EAT17.

Treat it like a real-world tank, it needs infantry screens to handle anti-tank threats and to allow it to simply be a force-multiplier for your other stratagems. Bomb objectives with EMS/Gas strikes then pincer them between your two EXO pilots and cut everything to pieces, with your two infantry divers cleaning up stragglers, doing objective interactions and calling out/marking/stunlocking anti-armor enemy units.

EDIT: as the comments reminded me you CAN get one-shot inside of the Exo by chargers, but it's a bug (heh). Chargers can't kill it in one hit with the CHARGE, but they will frequently glitch out and do a zero-frame animation cancel into their 'Crushing Claws' attack and that WILL one-shot the mech, but since it doesn't correctly transition to the claw animation and just glitches to it, it'll play the wrong death message.

Chargers are coded very, very poorly. You can check the subreddit if you can stand it and find a lot of examples to go off of people have recorded.

J.J.Spencer
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One tip to add on top of being able to stop the Charger dead on with the mech is also the Stomp. If you aim the stomp towards the legs, you can actually kill them in two melees. Really handy if you want to save ammo, or if there's an EMS deployed giving you ample time to crush it underfoot.

suwakomoriya
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The mech-sentry setup sounds fun!
Personally I've recently discovered the HMG emplacement, can be very effective at standing your ground

Allodder
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0:25 The Helldivers (2015) music kicking in gave me massive nostalgia. I would love if the developers released a Helldivers 1 inspired pack that featured classic designs from the first game, similar to the Tactical Legacy Pack from X-COM 2 that added a bunch of weapons and armour from X-COM Enemy Unknown. Would've been cool if Helldiver 1 vets were awarded a battle worn Helldivers 1 armour set and cape kind of hinting that this was our old armour past down through generations from the first games conflicts.

But anyways awesome video going over the mech. I feel like alot of new players are making the mistake of spawning it in right away and then complaining it's too slow to travel around the map in when this was something alot of new players did in Helldivers 1 as well. You'd jump into a game and a level 1 would spawn in a mech only for everyone to slowly follow them around the map lol

LittleGalaxyBoy
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I have reatched exactly the same conclusions. It is sooo fine too see your aproatch mirror mine.

audunms
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I also find the mechs most useful during defense missions and during extractions, especially if your mission timer is about to run out (thus your mech is a last stand method).

TheTraveler
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Meanwhile the Automaton Rocket Boys go “Hehe, rockets go

rclsm
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These are great videos. I like how calm your voice is

lordvaderiffic
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Thank you for the Mech/Sentry loadout. Really great idea. Excited to try it out. Great vid :)

jcozyyt
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You can also take backpacks and things for your squad, let them go full offense since you gonna' be in the mech anyway. Helps everyone.

HK--
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Your videos are simply great. You get to the point quickly, your delivery is pleasing to the ear, and the content is simply well-written. What do you do for your profession? I hope it's something that makes use of your talents.

inversepie
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I never thought to utilize mainly turrets with the mech, really great idea! I'll try it out next time.

Akabane
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Thank you! I'm glad i'm not the only one whom noticed the mech helps empower the sentrys! (even in solo play, I used rockets and autocannon)
I'm currently trying to figure out a strategy with the mech and the shield emplacement (if possible) on the robot planets (they at least can fit inside the sheild).

c.wubby.u
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Strongest stratagem in the game by a mile. Even against bots I've found it effective in helldive. Basically it is useful for escaping at the end, but also if you can get to a safe enough position to set iy up. You can die fast but you still can kill multiple tanks easily. But against bugs, it can kill like 4 bile titans on its own. By far the highest amount of damage possible from a stratagem.

noahdavidson