this is how my unity game looks in unreal engine 5

preview_player
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this was my first unity project, and I decided to remake it in unreal engine 5
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Nice, you just imported the kwang and dynamic grass assets from the unreal engine store.

cloudwhisperer
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you didn't recreate a single thing, you just imported Kwang from Paragon

sweenbean
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Unity version: probably some effort and looks has a good somewhat cohesive artstyle
Ue version: flipped assets and shit lighting

nynvib
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It's called "Unreal: Cutter of Grass."

leslieviljoen
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Ya know, it is a recreation of a game that looks completely different, like the camera angle... But Sons of the Forest just shows how beautiful Unity can be. :D

sir.niklas
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Recreated the game on UE5: made a completely different game with different models and camera, leaving only animations...

Pakqota
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Just playing off the public's lack of development knowledge, as if Unreal is some magic engine that makes everything look better with a click while Unity is "ugly game engine"...

Chen_Ash
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The first game in unity looks more fun

user
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The UE comments from literal kids that dont know a single thing about making a game other than "Theres an asset store therefore everyone uses it and if you use it, youre not even making anything."

You realize not one person does every single job at a game studio right? *insert clown emoji*

FawxDaddy
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Nice marketplace assets, your "game" is just a collection of ideas.

alex-qnxp
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you just imported kwang from paragorn hahahah

nightmare_rulerchanellpt
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bruh, you just used entirely different assets in the unreal version. Can't really tell what's better because of that

anuhasjayawardana
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Anyone who recreates their "first game" would make a better game with what they have learned. And looking by how basic both games look the engine was hardly limitating your capacites. Unreal might be more powerful hut that means absolutely nothing to 99% of indie and solo devs.

karacter
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you used the stock asset from paragon and all its animation....

SupremeSanda
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My GOD that's a lot of grass and too many art types for models in a single frame

subub
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I don’t understand … like if you are recreating a stylised or low poly top down action game it turns to a third person action game…. you changed the entire theme of the game…

I only see two different projects one made in unity and one in unreal and btw we can also do vice versa of the video…

arjunvarma
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Everytime I hear this text to speech voice I know the video going to be some cringe bs

AstraVoid
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Tbh, most of the unreal engine games look realistic and it's boring. All the graphics and visuals are the same.

onewayroad
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unreal version = better graphics
unity version = looks more fun
why did u remove the top-down camera in the unreal version tho ? XD

dhiaeddinemokaddem
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when he uses the sword, the grasses doesn't got any damage 😅😅😅p

Ameen-pq