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Simple Day Night Cycle for 3D Open World Games
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In this video we make a simple day and night cycle for 3D open world style games. Using shader graph, we blend two skyboxes together seamlessly. This is a beginner friendly tutorial so even if you haven't used shader graph or Unity, you can port this straight into your project!
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Files are free on my Patreon but please consider subscribing to help support me!
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Chapters
0:00: Intro
0:25: Importing Day and Night Skyboxes
1:59: Making a Simple Blend Shader
4:40: Secret Society
5:03: Polishing Skybox Shader
6:57: Final Shader Properties
7:35: Final Demo
7:44: Outro
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Music from #Uppbeat (free for Creators!):
License code: TOGPRJN0CIVHVCDN
····················································································
Files are free on my Patreon but please consider subscribing to help support me!
····················································································
····················································································
Related Videos
····················································································
Chapters
0:00: Intro
0:25: Importing Day and Night Skyboxes
1:59: Making a Simple Blend Shader
4:40: Secret Society
5:03: Polishing Skybox Shader
6:57: Final Shader Properties
7:35: Final Demo
7:44: Outro
····················································································
Music from #Uppbeat (free for Creators!):
License code: TOGPRJN0CIVHVCDN
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