Easy Day/Night Cycle in Godot (Tutorial)

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How to make a dead simple day/night cycle in Godot. No programming required!

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Also, I'm realizing now you could probably combine everything into a single animation player, so do that lol

garbaj
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"This is how the scene's gonna be lit when it's high noon"


*Happy McCree Main Noises*

ash.n
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how can a tutorial be as perfect, precise and helpful as this? subbed for sure!

AdaLollA
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Nice, maybe I can do this with this same method too.
I guess I just need to make the animation player 'playing' at a slower speed scale, so I can have a long day-night cycle.

Ngong
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I tried do this thing via code but always was a mess, I never thought about using animationPlayers until make UI and menus, and again animationPlayers fixing simple problems with simple solutions. Thx for showing and teaching those things, is a mindblow for those who are lost in how to create things in godot. ✌

joaolucassantosviegas
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Great tutorial . I will including it in the first person study project I am making by learning from your videos .

Next would love to see a tutorial on when the enemy hits us the screen gets all bloody 😁

xegrand
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Actually, wouldn't it be more powerful to create a singleton for timing and creating everything procedurally? This way you can make use of the signal/event system of godot and do not have to sync multiple things that should react to the day/night cycle with an animation player. This allows to actually make use of the current in-game time (e.g. turning on/off lights, controlling the amount of NPCs, adding time-dependend events, procedural realistic skyboxes, etc).

comedyclub
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This time I finished this thing even before you uploaded it and I was able to get everything done using procedural sky and I even animated the sun

anindyaroythetechmaster
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when godot hits 4.0, 5.0, 6.0 and AAA games start pouring in your channel will takeoff like never before and make you money forever, keep making these bro.

LinkLegend
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damn i didnt know you could use the animation player like that, thanks garbaj

Gureenu
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The issue I see is that shadow colors don't match the light when it changes.
If my level starts at nighttime and goes into daytime, my shadows will always be 100% dark and it looks ugly as sin.
Seems like natural radiosity is ignored.

TheMikirog
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I used a very similar setup with animation players in a 2d project I made a year or two ago. I'm a bit miffed I didn't think to do the same thing with 3d, but I guess I assumed it wouldn't work quite the same! Thank you for proving my assumption wrong!

Rotsuoy
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this looks really good, very noicee. Thanks for the tutorial

nightcode
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Thank you, that's a great technique and really nicely done tutorial. Glad to have subscribed to your channel as saved me even having to search for how to do this :)

dcaucett
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GOOD BRO, i'm so grateful for this video!

angelohenrique
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Day n night I toss and turn, I keep stressing my mind, mind

nargapishxps
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Nice ! Pretty simple way to do and the result is great. Thanks

rbcubosengenharia
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I love ur Tutorials! Much love from Austria <3 <3 <3

zdez
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Garbaj, your daily content of nightly cycles.
(Aviable at nearedt Youtube in your area)

Bananeisafree
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Well, another way : i used world environment and animated the sun altitude and got a day and night scene ; great tutorial btw

MokarromHossain