Unreal Engine 5 - Create a day night cycle in 90 seconds

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Lets create a simple day night cycle in unreal engine 5 in 90 seconds.
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For UE 5.2 users, Here are some things I've learned from many hours of this taking a hell of a lot more than 90 seconds.
1. Obviously, the Update Sun node plugin needs to be enabled in the settings.
2. Make sure you use UpdateSunDirection and not UpdateSun (found that out the hard way)
3. In the Outliner, select BP_Sky_Sphere, In the details panel under Default make sure Directional Light Actor is set to "DirectionalLight". Under "Input" in the details panel, put "0"
4. Outliner>DirectionalLight, select it. In the details panel under "light">"advanced" set the "Forward Shading Priority" to "1"
If you don't do the last 2, UE start whining about how there are too many directional lights duking it out. Not hours I spend learning this hard

elantrauma
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Two things:
1.) For anybody who can't figure out where the "Update Sun Direction" node is, you need to enable the Sun Position Calculator plug-in.
2.) I tried another tutorial to create a day/night cycle that involved using an inverted sphere. I had it working in another project, and it didn't seem to slow anything down until I moved it into my current project, and suddenly my game is lagging and inputs are unresponsive and slow. None of that happens with this one. So for anybody using UE5, this is the most efficient method I've found of all the tutorials to do a proper day/night cycle where you have a night sky. I would advise against following the other tutorial that uses an inverted sphere to add stars.

storeboughtrocketgames
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Please don't stop with these tutorials. They are amazing, you are amazing

samitaipale
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i see 3D people feat. Ian Hubert: create a triple A game in 5 minutes

ededdy
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i know not relitive but every time you said node all i could hear was nerd "and create an add actor location nerd" this was actually very helpful and eventualy i will be a nerd once more

Isandgames
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how do I get a sky sphere i only have a SM_skysphere and SkyAtmosphere

nick_ninj
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The original sky sphere BP is in Engine Content. This isn’t the current skybox. The default one in UE5 isn’t a Blueprint anymore.

benblaumentalism
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for UE 5.3.2 Use directional light (default) instead of light source and update sun direction in not needed

thatpinkleaf
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For those who do not have the update sun position, you don t need it u just a have to let the code like that and it ll work (increase the speed variable to test it)

RemiRediting
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You’ve earned a subscriber. If only more videos were like this and to the point.

costa
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where is the sky spehre? xD I can't find it

maltar
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cant find sky sphere. it wont connect to the update sun direction because its not a BP.... PLEASE HELP

FDGs
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These short videos are awesome. Keep up the good work!

bytez
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I dont have the "Update sun direction node" is that a plugin?

_Kimmy
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Dude! you're the man! Short and sweet, I've already subscribed. Thanks

dow
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Works like a charm! I luv it, thanks!

MarvelousGenki
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this is the best channel of UE tutorials I ever seen

nij
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update sun direction dosent exist anymore?

xzxwolfy
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I am getting Gimble lock when trying this. Is there an easy way to avoid this? My pitch rotation stops at -90 and locks.

HighTv
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Notes: "multiply" in operators is called "float * float" in UE 4.27.

blackshards
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