Editing the Editor! || Godot Tutorial

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In this video, I discuss how to use Editor Plugins to manipulate the Godot Editor in your favor! I also create a simple example plugin with some buttons!

~Links~

~Timestamps~
00:00 Introduction
00:19 Editor Plugin Discussion
00:57 Plugin Scene/Script
02:49 Addon Scene
03:55 EditorPlugin Node
05:31 _exit_tree()
05:57 Singletons
06:46 Demo and Conclusion

#godot #godotengine #verdancyvale
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I came from Game dev Journey’s video. This is awesome, I’ve been looking for a good tutorial on editor plugins and this is it. I’m going to try to use this to make creating loot tables more efficiently. Thanks!

slothinahat
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you can make a full custom debugger with this, this is awesome

refeals
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Would you be able to show us (me) or point me in the right direction to have a... node specific thing? I think you mention it there for a moment, but what specifically I am looking for is the extra dropdown menu you get in the main 3D window for some types of nodes. Like a MeshInstance3D and you get an extra 'Mesh' button in the 3D view window, and if you click it you get a dropdown with "create trimesh static body" and "create trimesh collision sibbling. "

KaletheQuick
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Is there some way to utilize the editor's custom controls in your plugins, for instance fields to select nodes/resources or input values like you can in the inspector?

tycho
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How can i move the play button of the editor to the middle?

RivenbladeS