PERFORMANCE - Blender Today LIVE #226

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BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.

#b3d #BlenderToday

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Asset Browser

Core

Cycles

Geometry Nodes

Gizmo

I18n

LibOverride

Mesh

Nodes

Viewport Compositor

Subdiv

UI

UV

VFont

Volumes
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--- General Timestamps ---
00:30 Start/Summary
01:25 Blender Store page updated
03:08 Commit thread at Blender Today
27:26 Callout for developers
29:58 Where to request features
35:54 Reading Blender Today questions
39:32 Blender Development Fund
40:34 Blender Release schedule
41:53 More questions
53:13 DECODED's Light Linking video
54:51 Updated Light Linking build and what it looks like now

--- Commit Timestamps ---
04:00 Suport relative path option per-asset library
05:51 Asset Browser: Let "Clear Asset" act on entire selection
06:32 Core: Add sub-types for float-type custom properties
07:39 Cycles: use intrinsics for fast_rint
09:33 Cycles: add HIP RT device, for AMD hardware ray tracing on Windows
11:16 Geometry Nodes: Index of Nearest: Use grain size based on tree sizes
11:57 Geometry Nodes: Index of Nearest: Use span for non-single ids
12:14 Geometry Nodes: Use implicit sharing in store/capture attribute nodes
13:00 Nodes: Make spacings unitless in String to Curves node
14:06 I18n: improve geometry nodes field tooltips
14:43 LibOverride: Do not attempt to resync a hierarchy when the root goes missing.
16:15 Mesh: Reduce memory usage calculating custom normals
16:37 Mesh: Allocate custom normal spaces in array
17:14 Mesh: Reduce memory corner normals memory usage and simplify threading
18:30 Nodes: Support adding multiple nodes from search menu
20:39 Subdiv: Optimize coarse position extraction with cache
21:37 UV: Tuning rotating to minimum square during packing
22:22 UV: Improve packing efficiency by rotating to minimum square
22:46 UV: Fix uv packing overflow with fraction margin method
23:13 UV: Add new packing option, scale_to_fit
24:45 Gizmo: Add anti aliasing to transform constraints
28:15 UI: Measure/Ruler Text Position
31:27 Realtime Compositor: Implement Corner Pin node
31:46 Realtime Compositor: Implement Texture node
32:38 Realtime Compositor: Optimize image textures
32:46 Realtime Compositor: Prioritize Viewer output node
33:32 VFont: Corrections to Cursor When on Curve
34:11 Volumes: Generate proper fog volume in Mesh to Volume node

Im_Ninooo
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Linking is the must for me & my coworkers. It works without any technical issues, I would just appreciate if the "Reload library" operator is easier to access - without the need of navigating to Outliner->Blender File-> library right click (I bet most people probably don't even know about such hidden option and keep saving & reopening the whole .blend just to refresh the linked libraries ...).

jendabekCZ
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Hand Goudey for employee of the month!

luciox
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The AMD news is huge for my 6600xt. Praise. I got it before i ever touched blender so any gains are hype!

SuperComicAnimation
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Dang! missed this one live. 3.6 is exciting, but... 4.0 this year ! I'm really hyped now!

SubsurfaceTalks
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I would buy a full size mouse pad with the Blender logo on it and also with the Blender short films on it.

todddickey
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wow nice to see mouse pad and mug. amazing. i will buy 2 mug dark blue and orange one amazing.

abdelkarimkeraressi
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I have used linking and library overrides in production but still find the system a bit confusing and clunky. Have found myself having to redo things and reimport as it wasn’t clear what the override was doing etc

MalmqvistM
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I don't quite understand why shadow lol nking is needed. First shadows would not responding nd to light linking, but why do the need to out into groups as well. That sounds like extra work

RomboutVersluijs
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Yes, only one week later than Intel Arc for hardware cycles ray tracing. Just hope HIP can become unified to properly work on other GPU's as well.

ramanmono
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Hasta que Blender no haga que la realidad aumentada sea sencilla de crear, el mundo seguirá en las mismas. Es una necesidad para la humanidad

yadrianguillotmora
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When will the test driver for hiprt be released?

wjezzom
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please multi thread armatures, so we can have more than one character in a scene on a modern CPU, the performance of rigs make no sense at all to me, cant find a comparable app that handles them this slowly

badimagerybyjohnromine
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How much faster is Blender on Linux? Is it better to use it on Linux instead Windows?

skarlok
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Hey i just want to ask the owner of your Company if i can export 3d files to (roblox if i cant its ok)

SarzZars
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41:39 when i counted weeks, bcon1 is 9 weeks and 4.0 has 14 bcon1 weeks+ those 2 weeks i guess

RomboutVersluijs
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i already notice render in 3.4.1 faster then 3.5 .

abdelkarimkeraressi
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please make smoof tool from weight paint like smoof too from maya

davidffortesmeireles
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Hola alguien sabe por que blender 3.5 da tantos problemas de payton con los archivos de animaciones fbx? osea exporto animaciones en fbx de unreal da igual el formato fbx " año " que escoja siempre da error de payton ... en cambio con las versiones anteriores no. estoy por desisntalar el 3.5 y instalar la version anterior

RayGatsu
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Please make an update on the fbx format to be more like Maya or unreal engine or cascadur, I don't know let's give those bastards the "industry standard" they thought will never be

DesignerNetanel