Intro to Scriptable Objects in Unity (Reusable Data Stores)

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Scriptable Objects are a core unity object type you can use for storing sets of data in your project assets and then reusing them or swapping them out for different objects that need those sets of data. It is very handy when multiple objects would reference the same settings like an easy or hard mode game settings for instance.

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Thanks for the tutorial. I love Scriptable Objects and use them for everything in my card game: cards, card effects enemies, enemy types (replacement of enums by ScriptableObjects), cost of stuff (SOs handle their own pay flow), etc. Thank you for taking the time to introduce the concept to newcomers!

firebiscuitgaming
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Where can I find the cinematic camera?? Is in the unity assetstore??

monx
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So how do you get the data of the specific SO if you don't use the field in the inspector and drag it in there? Like how do you do it in code? (Get the data for say Level1 or Level2 if there is no field to drag the one you want into)

Keth_Ayne_
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