Introduction to Scriptable Objects - Unity 2018 Tutorial

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A unity class that's NOT based off of MonoBehaviour. These are stored as actual asset files inside of your project and can be referenced from other script fields.

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Do you have a recommendation for how to store the items in a game if each one has a unique behavior? Would it be smart to make a new scriptable object with an "Execute" method, for example, that contains the behavior for that item? Thanks.

alexzoin
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Do you know how to set the editor to also not change the SciprtableObjects just like a run of a build?

konradborowiecki