I Busted More Baldur's Gate 3 Myths in 2024

preview_player
Показать описание
Hitting level 12 before Act 3, large animals having permission to enter Baldur's Gate, and Karlach's 4th wall breaking cutscene are just some of the many things players question the viability of in Baldur's Gate 3. Which is why I decided to tackle them all and find answers to the biggest mysteries in the game. Welcome back to the 2024 version of Busting myths in Badur's gate 3.

Timestamps:

00:00 - Introduction
00:16 - Myth 1: Can you reach level 12 before act 3?
02:55 - Myth 2: No animal larger than a peacock is allowed to enter Baldur's Gate?
05:24 - Myth 3: Viability of crate walls.
07:54 - Myth 4: Is Karlach's 4th wall break cutscene organically triggerable?

Thanks for watching! Leave a comment below if you did find ANY information about Myth 4, and check the communtiy tab for further details.
Рекомендации по теме
Комментарии
Автор

If you're among the many who are confident you ran into the Karlach 4th wall break be sure to share any info you have. May be able to help others to hunt down the trigger for it. I'd honestly love to see someone find it. It could be a case of being super rare, but no one was looking. I'd be surprised though.

ProxyGateTactician
Автор

"It's too early in the game for tragic backstories."
-- Karlach, very early in the game

tanjredshirt
Автор

For people who don't know, the Halsin "portal defense" quest is completely trivialized by simply casting darkness over the portal and making it not targetable from range.

TucoBenedicto
Автор

You were insane enough to grind to level 11 once. And then just…decided to do it over again. Just like that.

LadyYuipha
Автор

Interestingly with the method you discovered, you can even reach level 12 even before entering act 2, so that is even more impressive.

MrParadux
Автор

The trigger for Karlach's fourth wall break scene is flagged as "IMPOSSIBLE" both in the current patch files, and in the version 1.0 files. Also, the camera positions during the scene are clearly unfinished, popping around to random spots. So it seems pretty unlikely that it's intentionally accessible in the game.

SlimXG
Автор

Enlarge / Reduce is coded WEIRDLY, somehow by making medium characters small, they still cannot fit into holes, but by casting disguise self (her default domain skill), Shadowheart somehow fit into that topaz hole in the Underdark, despite only, I assume, slouching really hard.

KasumiRINA
Автор

Grinding all those dwarf zombies...reminds of me of,
"We hang out in the forest, killing boars."

edwardgill
Автор

5:30 WAIT THATS ME, IM THE GUY THAT POSTED THAT

idk if the myth has been busted or not yet but it absolutely worked when I did it because it restricted movement and enemies attacks couldn’t beat the threshold, and I used darkness to cover the portal

patrickhannon
Автор

Technically speaking, with the Ghek encounter and the Zombies. Could you have someone push/throw some of the corpses into the river/chasm (thus despawning them) to keep the number of them at a (comparatively) manageable level?

codytheisen
Автор

On myth 2, that comes from tabletop DnD, where no animal larger than a peacock is allowed in BG3. This is for a few different reasons, one of which being how wet the roads are all the time due to the fact they are right on the ocean line. And the fact that the entire city is sloping slightly. So animals that are larger could conceivably injure someone. This is mentioned in Faerun lore.

shawnwolf
Автор

this engagement comment can only convey a fraction of the joy i feel seeing a new proxy bg3 vid. lovely work as always

hiu
Автор

2:45 you underestimate people who grinded to level 99 before fighting the first boss in Final Fantasy VII.

KasumiRINA
Автор

The peacock law implementation is very impressive from Larian. I believe the lore is decades old and pre-dates Larian's game.

I noticed a lot of the dragonborn NPCs in this game seem to be good at performance (singing or instruments). Does anyone know if that's influenced by DnD lore or is just a coincidence?

korakys
Автор

I found another infinite XP exploit before Act 3. In Gith Greche there is a Gremishka cat inside a chest the Gith kids are playing with. When I started fighting it, it's reaction to cantrips was spawning a new Gremishka. Every turn. So it's +3 xp every turn you cast a cantrip or a spell.

Mazaxaker
Автор

Your videos are a joy to watch. I hope you have a lovely day

rachelc
Автор

If you struggle with the Halsin portal encounter and need to create a wall, here’s my method and I’ve never failed this little quest on any difficulty including HM. Step 1. Summon darkness on the portal and use either devils site with a warlock, or ever sight ring from the morgue.
Step 2. Have the character with magical blindness immunity sit in the darkness to pick off the teleporting hounds
Step 3. WALL OF FIRE all of the bottom of that rock and just sit up there with a sorcerer or something that uses the wall of fire
Step4. Spirit guardian+boots of speed+haste or a speed potion will just destroy every single creature.
Step 5. The 5th party member should just be a heavy hitting tank and just sit there either dodging every hit with an insane AC or just doing mad DPH.

The main thing is the darkness and darkness immunity. You gain advantage in any enemy that comes to hit the portal, it makes them NEED to come into melee distance cus the archers have to get into a weird place to actually shoot it. Hope this helps anyone

meepmeeped
Автор

Ooof, this came out pretty much right after I killed Deurgar McZomboi in my Honour run. I could have used that 3xp trickle. It's been going rough.

Fantastic work as always, Proxy!

SerLagsalot
Автор

It’s genuinely so cool that different animals are and aren’t allowed in based on their size. Just amazing

OrigamiAhsoka
Автор

I'm so happy to see a new video of this sort!

Myth 1: Maybe you could throw the corpses into borromless chasms (I'm not sure but doesn't the lake next to the beach count as one as well, or do all corpses thrown in there wash up on the shore?) and have them be gone? Maybe the game doesn't delete the bodies even though they're technically lost, as sometimes you can see bodies kinda "floating" in chasms, but I would assume they are deleted after reaching below some point in the z-axis 🤔 So that could be a way to deal with the lag.

Myth 3: "Ending their turn while the portal took 0 damage" - Why is the portal missing hp then? 🧐 (jk)

Myth 4: Samantha implying it's in the game does not necessarily mean it actually is reachable without cheats. I've also tried around a little bit, mainly with respeccing Karlach into a Cleric in different parts of the game and long resting/talking to her a few times but I lost interest relatively quick. They obviously recorded that bit and put it into the game, but for whatever reason, it may have been cut without the VA being made aware - why would you even notify the VA about every single decision made during the project? This is not to say it's definitely not in the game, but I agree with you that right now, there's no hard evidence suggesting it's triggerable without cheats.

...but now there's a bounty on Karlach's head (so to speak) so I may or may not be looking further into this 😈

LeoTheDarkAngel