Making Particles Move! | Niagara [UE4/UE5]

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Hey all, today we're looking at adding an initial velocity to particles! In this video we learn about randomizing velocities, adding velocity in particular shapes and adding velocity from specific points!

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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's

Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)

Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key

My lovely cats names are Boycat, Girlcat and Ladycat :)
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Thank you Mr. Prismatica. Please keep making these and your 5 minute materials videos. They are gold!

danieles
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I'm a game dev student getting my projects ready for finals next week and holy fuck have your videos been helpful! thank you so much!

slamigail
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Oh baby im gonna be using the inherit velocity along with the spawn per unit from the last video to make my footsteps

Baleur
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Love your quick tutorials, thank you so much!

arseniiglushchenko
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Your tutorials are always helpful and i often refer to them

drekenproductions
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i always find your videos inspiring, thank you

myunrealenginebuilds
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Great tutorial thank you! I'll play around with this and try and implement it into a scene I've been working on. I'm still new and racking my brain to figure out how to create a falling leaves effect

matthewsharp
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You’re doing an awesome job, thank you 🙏

tondann
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Thank for your tutorials!You explained the niagara very clear and friendly to newbie.

moonally
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Love this!!! Please make Niagara Fluids tutorials in the same 5 minute format.

hotsauce
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Hey man, your cel shader demonstration was brilliant, thanks for that. Have you had any luck with gourand shaders? Haven't found much info on it regarding unreal.

cjs
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Hey @PrismaticaDev, in UE5.1 there is no scale added velocity in Add Velocity module, any idea how to work around it? Thanks for amazing tutorials!

Dornael
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Thanks for the video. Why do my particles travel at a different speed when previewing in the viewport vs a windowed preview vs a a build? It seems like speed is being determined by the GPU framerate and not time?

importon
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Maybe next installment could look at sword trails? Can never get mine to look very good.

Maladrum
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Thanks for making awesome Tutorial!! but Why didn't you click on the module about Scale Sprite Size by Speed? I want to know the value information..

jinrasi
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9:14 Is that thinking some Secret Code out loud?
Must be the Ancient Invoke of Shitty Shitty Duck to pent what's going wrong.
💩💩🦆 😆
Love this video series... it is 4 am here in Florida... decided to get up and see what I could find on Niagara.

enerzise
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I have a question. Is it possible to spawn particles with Niagara and then control those particles (units) like in a normal RTS (select and move)

VladBuculei
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Hey, I'm sure you get a lot of video requests but I'm currently creating a slime asset pack for a university R&D project before heading into the industry next year. I'm using ray casting to deform the slime along with a method similar to that which you showed in your video about distance fields. In that video your blob painted the environment where it touched, I'm trying to create a similar effect using particle effects and decals but nothing is quite working as I'd like. Have you done a video explaining how you achieved this effect?
Cheers!

alexc
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How can I make the particles going TOWARD the sphere, instead of erupting from it, without using VectorayGen (which is 99 bucks to purchase)? I looked at the market place, but all vector field packs only work up to 4.27. Does 5.0.3 get a native function for them?

DamielBE
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Is your font in the top left the osrs font

UPMidget
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