UE5 l Dash Trail Particle Effect With Niagara l VFX Tutorial l Unreal Engine 5

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I'm in 5.1, following all the steps, but when it comes to adding velocity it doesn't work

ricochet
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Is there a way to do this effect with metahuman?

gabrielbecalli
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Can you show how to do a Character Dash effect: when the player jumps forward, it leaves behind an Anim Shell (mesh frame?) of the Player's last animation frame - before he performed the dash forward? (Not sure if it is a particle sys that spawns a mesh, but way less than your example.) Ty

It looks like this vid - the blue shell mesh at the beginning (and later): watch?v=ipmGvjHGMYI

kenalpha
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Is it possible to do the same thing for Static Mesh? If yes, how?

raymanmarena
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When I add the niagara system into the blueprint, it doesn't appear. If I select it I can see it working, but it look like not visible. Help please.

Kno_
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How much impact does this have on performance?

SeanMaxhell
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You can't call that Dash Trail Effect, just simple particle effect ~~~

aoditruoezio