Blender Sculpting the Head Beginner Tutorial : Eyes

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Here is the next part of sculpting the human head with Blender 2.9 in which I am sculpting the eye sockets and add the eyes. I use a techniques of masking a part of the eyes, invert the mask and then use the inflate filter ttype to move the parts into the mesh. Then I use brushes like Grab, Create and inflate to create the shape of the eyelids.

For the eyes in the end I am using the addon Auto Eye, that you can download from the Blender market:

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#sculpting
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great sculpting tutorial! thanks for sharing!

blenderzone
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man thanx, u really are a life saver and l appreciate all the substance painter support u offer God bless you!

bmazbmaz
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I have been waiting eagerly for a new part of this series. Thanks to you and your excellent work, I'm making really good progress with your tutorials. Thank you so much!!

olddef
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Great stuff as usual!
The day you start recording in fullscreen mode im gonna be so happy 😊i have forgotten how busy Blender look with all the standard workspaces, that big interactive 3d viewport axis, the navigation buttons right under.

Iglum
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Nice! You are progressing nicely, still the anatomy can always improve ;-)

tonatiuhdesanjulian
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Great video, made me pick up Auto Eye, but im having some trouble using it.

In the video you just added the eye and switched to Material Preview and the eye looked perfect, but when I try it the cornea reflects the HDRI and i can't see the pupil at all. Did you make other changes?

I've been fiddling with the material settings but cant make the iris visibly except in rendered mode with cycles, but then it's too slow to edit it in a practical way.

Edit: Figured it out. Had to go into Eevee options > Screen Space Reflections > Refraction

Space_Masters
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Hi Jayanam, this whole tutorial series is very helpful !!!
But can I ask you a question ?!!
Usually I sculpt a little bit in blender, and all things are done in blender, but for the 1st time I imported a base mesh ( obj file ) from Maya, but in blender I can sculpt only on the existing topology I can not voxel remesh neither I can add subdivision modifier !!!
I really can not figure out why this is happening !!!
It will be really helpful if you can tell the solution !!!

swapnanilnag
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so i am having abit of a problem with the mask part, when i do try to draw its not there at all

Spn_x