Faces are EASY with this trick - Blender tutorial

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Face and head modeling in Blender is easy when you use this topology trick. You can make a wide variety of faces when you use it with proportional editing, multiresolution sculpting, and the shrinkwrap modifier. Rigging works well without retopology too.

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00:00 - Intro
00:46 - The topology
04:06 - Modeling tips
04:40 - Eyelids and lips
06:38 - Proportional editing
07:28 - Sphere tool
07:57 - Head 2
10:24 - Multires Sculpting
12:49 - Shrinkwrap
14:34 - Shrinkwrap head 2
15:20 - Rigging
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I’ve been modeling in Blender for about a year and this approach to making heads/faces is not only the most unique but also the easiest while still being extremely versatile. Excellent video!

tornadre
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I never thought modeling faces could be this simple but these methods are so intuitive that after I learned them it felt like something I should have thought of immediately, and I see that as a sign of genius (on the part of the teacher). Well done!

shufflecat
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This tutorial was amazing. Thank you so much.

CassandreLee
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as someone self teaching rn the quantity of tips and tool exposure in this video is bananas, this is easily one i'm going to rewatch dozens of times

itsgoblinhours
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I'm a 2D person, and I basically got into Blender just for Grease Pencil. Your channel has already gotten me hooked on Geometry Nodes, but you've also been the first person to ever show me how to make a base for sculpting that actually makes sense for me. Could not recommend your channel more highly.

MattBixler
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15:20 At this moment, I cried because of how wonderful and emotional it is😥

mikethegamedev
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Thanks, Joey. This is a great primer on how edge loops work. YOne of the biggest mistakes I made in my Blender learning journey was not mastering basic box modeling concepts before attempting more ambitious & complex projects. I always ended up with scenes that had too much geometry & bad topology.
My models were too difficult and time consuming to texture, and filling a scene with bad topology will bring even the most powerful computer to its knees. I ended up abandoning many projects for this reason. Understanding basic box modeling and good topology early will speed up your workflow & your learning process. For people who are new to Blender, master these concepts before using the subsurf modifier. This will literally save you years of aggravation.

chuctanundaspiderbone
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I love the fact the thumbnail keeps changing, I'm enjoying the randomness lol

supernintenjoe
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I've been getting great results with my face practice thanks to this. I'm sure a blender pro would advise something else for the semi-real style I'm working on, but this has been an excellent starting point as I work on practicing each part of the face and really nailing down my understanding of the loop cuts AND getting sculpting practice in! It's been really excellent using this method to get close to the face I want, then slapping on a multires and sculpting the finer details.

HerrDoktorWeberMD
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For a 2d animator experimenting with 3d, this tutorial is gold.

Thank you so much!

joaocardoletto
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14:53 - You just made the fastest moai face tutorial I've seen 🗿

LautaroLosio
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6:16 to save you some time, you could just enable the "Bisect" option on the mirror modifier, it will essentially delete the faces for you, it can cause some artifacts if you aren't careful with the center line though.

bobross
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I've looking for face modelling tutorials for a while. I watched sculpting and then retopology, I watched making faces with vertex from scratch. However, this has to be the most amazing tutorial. Very easy to follow, fun to watch and most importantly, after you are done with the basic shape of the cube, you can actually use that as your template.

Thank you so much for this!

rajabwali
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Ok I don’t comment on YouTube videos but this was a really good tutorial that actually made me laugh on multiple occasions. The kiss sound was perfectly timed, the existential crisis while lingering on the sad face, and the chad render reveal were perfect. It also has me considering putting facial animations in my game, where I was going to do painted on reactions at first. Great job! Got my sub.

Thetrigunn
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After weeks of getting nowhere, I just finished my first not-terribly-awful face because of this video. Very helpful! Eager to try again.

Abmotsad
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I super appreciate that you actually explain WHY you're doing the cuts and the process behind it instead of "Well, just cut here bevel here cut here."

ZainSAful
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I love the simple, systematic way you make face topology, as well as how one can reshape the face. I'll definitely be using this tutorial as a reference going forward!

codernunk
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This is super comprehensive and easy to follow and the weight of learning retopology feels so much lighter. Like this is an amazing jumping off point for learning topology AS you go. Thanks!

marymlky
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This has got to be the best formulaic approach to modeling good facial topology I have seen and experienced. Absolute win.

Cloud-Yo
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Joey, I've been following you for about 2 years now and I'd have to say that you probably explain the best within the blender community while keeping humor intact. Your videos always make my eyes pregnant. Thank you.

ultramanandrew