The Way Ghost Recon is MEANT To Be Played

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Thanks to @CusterPlays for joining me in this base raid!

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This was lot´s of fun Drew! Thanks for having me 😀

CusterPlays
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There's a mod for Breakpoint called Spartan on Nexus mods. It makes most guns louder both unsuppressed and suppressed, and altered how AI behave as a group. It doesn't sound like much but the reason why Breakpoint feels so easy most of the time is because the enemies don't know where you are. Having the enemies be able to track you down makes the game a lot more intense and mil-sim like.

ogPunkcln
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My group found that dropping the difficulty down a bit so you didn’t die straight away but increasing the wounding to max made for the most epic and frantic firefights when you did get compromised. It lead to some very cinematic moments.

autumns-gameplay
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It's so depressing knowing that Ubisoft has full control over Tom Clancy stuff. I wish it were owned by a developer/publisher who took it more seriously.

nat
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Now try this with the Spartan Mod Drewski.

It's a completely different game. You can also remove bullet trails, and auto-reload. This suprisingly makes the game even more challenging as now enemies can not only spot you from 300 meters; when they shoot at you, you'll have no clue where they are. All you have is the sound of bullets weezing past you and the dirt impacts to figure out their general direction. However, they could be any distance.

Kyrious
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My friends and I did a play through like this last summer. It was a ton of fun. However, we quickly figured out that the hardest/most frustrating part wasn’t bases or behemoths or anything like that. It was roads. The amount of times we got killed traveling to our next mission or trying to secure a vehicle or even just crossing the road was wild. Also the invis guys in motherland are terrifying when you have no hud and die in 2 bullets.

TACTICATURT
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Imagine some real spec-ops guys crawling thru some enemy base and casually chatting about stuff happening in their country

linzabfb
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Been playing with a friend this way super recently. Videos like this I see as proof that SOMEONE who worked on the game, truly did have a different vision of what ghost recon should be, as opposed to the route the game actually took.

phineasjack
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One of my favorite games ever, played this for hundreds of hours and even some time with my best friend like this, with all HUD turned off and hardest enemies. Some of the best times ever!

WadeWilsonDP
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This is exactly how my friends and I played Wildlands and i miss it so much, watching this gave me so much nostalgia. Thank you both for an awesome video @OperatorDrewski & @CusterPlays

sobeksenpai
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0:28 Only aspect of this video i disagree on for this game. I find that in Extreme, the AI becomes a bit too unnaturally/superhumanly perceptive and accurate. To the point that they can recognize it's you while driving even an armored car, even at full speed.

I personally find Advanced with the Injury option turned to "Always" to be perfect for me personally. The AI won't have superhuman aim and perception, but when they do spot and hit you it'll be potentially devastating due to the injury. With these and with minimal bandages and syringes that don't heal injuries, it's imo a fair challenge.

Reaper
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I just discovered something... New Ghost Recon are funnier with people rather than alone...
New objective: Find someone to play that game as good as you guys, nice video.

saturnv
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7:37 This right here is how I know Breakpoint has _something_ in it that's good. It's a great sandbox shooter, where you can try out different tactics. I can tell it is because while you took the main road in I base jumped across the river and landed at the port, clearing my way up through the silos, leaving C4 on the vehicles the whole way. It's really one of the few locations in this game that stand out to me, namely because of how unique the geometry of the base is compared to a lot of other locations around Auroa. It probably also had something to do with how cleanly I executed that mission. It's still one of the most soulless Ghost Recon games, but the appeal of it is in the blank canvas nature of it. If they can carry this versatility over to a game that has some actual depth to the story and environments, enemies, and locations that actually have character and variety I think they have all the ingredients to make a good game. The question is, do they have the direction to do so?

Also, I just had a decent idea. I noticed that when playing co-op there's obviously delay if you're trying to synchronize a shot, so what if they re-utilized the sync shot mechanic? You hold a certain button (on controller it's A, if that helps) and your characters verbally countdown (or maybe you get a HUD element?) that counts down 3, 2, 1, and that in-game countdown adjusts to the delay? I don't know. Maybe it's a little overcomplicated.

witherwolf
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Wish I had friends with the patience to play a game like this

JAAnewboy
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I love that the "That's what she said" joke made the cut. GG dudes. Looked like a blast.

ControlledPairsGaming
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This is exactly how I always imagined playing Ghost Recon. The strategy, the teamwork, and the way every move feels so deliberate—it’s on another level. Makes me want to round up some friends and actually play it the way it’s meant to be played.

HyperlinkGames
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No no, the real way to play is to raid those high level bases for the helicopter

nukedoge
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I remember either breakpoint or wildlands had a really cool pvp map which was a night storm in a jungle. Everyone wearing ghillies and trying to spot each other in the thunder flashes was great gameplay.

amacare
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This is how I play with my dad when we do shooters together. Ghost Recon and Sniper Elite have been our favorites. He does pretty good for an old timer!

WayneBristol
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“Disabling every single piece of HUD possible”. - Doesn’t turn off all the HUD

BetterCallSaul.
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