How I PUBLISHED my Indie-Game to STEAM | Unity Devlog #2

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Let's face it, making games is hard, but it's not impossible. In this video, I give you a run-down of how I released my game to Steam and the things I am changing when I relaunch it later this year!

This is how I released my indie game to Steam is less than 2 years. This is the second Unity Devlog on the channel, please like and subscribe to be notified when new content releases to the channel. We are really starting to build this channel as a game dev community, so join us!

This channel is for complete game dev beginners, so please subscribe of you want to see more content!

#devlog #gamedev #indiedev #unity
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I hope you enjoyed this video! Please like and subscribe to help grow this channel!

DanGameDev
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This is so inspiring. I hope your game dev journey it as good as mine is.

moonwellstudios
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Great video! 150 subscribers is a lot for only your second video, so please keep uploading. Also, I'm so happy you followed my advice on redesigning the wolf, it looks soooo much better now :)

dddripz
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Beautiful game, nice colors! Nice video! Game DEV is so hard, but you made a lot of solid points. I also sometimes do something that's too ambitious when I should make shorter games that I can build to completion than a lot of random projects (although I might learn something new from each), but I rarely complete something or feel it's at the quality to launch to the store.
I want to someday make a cool 3D game like you, but I'm mostly sticking to 2D to give myself some limits and not feel too overwhelmed.
Limits are the most important thing for reaching completion I think.
Like I got frustrated with the camera that I decided to just make a space-invaders like game where the camera doesn't need to move or games that can be played on a single screen lol
Because they are going to be the simplest to build for me to completion I think...
Took me forever to figure out what I wanted to build to completion too and I'm just getting back into game dev now (been off about a year and really rusty, never made it past like an intermediate level. But GPT4 got me back into it and made the process a bit easier overall)

Anyhow, I subbed to your channel because I got some inspiration, GG!
Your game looks beautiful so I have nothing to say, about it but maybe with some new marketing strategies you'll get a lot more sales. I can't imagine how hard it is for a game to sell on Steam though or general...

As you mentioned in your video it's difficult finding good tutorials. If you were to make some, I and many others would watch too. I always come across something that frustrates me in Unity lol
Like I watched some tutorials and they leave out several steps or use a different version or there's sometimes something that makes them impossible to follow and learn from for me.

Good luck with growing your channel and your game dev!

phen-themoogle
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The waterfall is nice did u made it yourself

CartoonGalaxy
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Just curious, how long does it normally take steam to approve a game?
I know they say leave at least 5 business days but does usually take longer?

bobbyorr
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I want to upload my indie games in steam, its a one time fee of 100$ or i have to renewal my subscription every month ??

indiestudio
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good vid as mini devlog, but not really a "how I published my indie-game to steam"

keep going tho

VladosGiraffe