Grass shader URP: tessellation is working \o/

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I adapted the tessellation script from the Roystan grass article to the new version of it made by @Cyanilux. Can't believe I got that working, I'm so clueless about shaders.

If you happen to be a shader master, and want to make the blades of grass be affected by lighting and fog, please do, and let me know!
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this is the closest thing i've found on trying to get tessellation working in URP... this quest has become my nightmare, but thank god for poasting your code online!!!

Glyn-Leine
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cheers \o/. also, did you fix the seven errors?

kaishang
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are those boid simulation flying around?

herooyyy
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You know you don't have to open Shadowplay menu to stop recording. There is a shortcut :)

AdrielLikesDucks