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Unity Custom Cloud shaders...
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Here's a simple cloud shader driven by a perspective-corrected matcap for the primary lighting, a screenspace directional fog, and a screenspace edgelighting mask. Major tip for those who don't know - if you're trying to get your particles to light properly, take the Normal Direction setting in the render drop-down to 0, or 0.05. This will bend the particle normals into a hemispherical shape!
Unity Custom Cloud shaders...
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