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Cloud Volume Rendering Using Raymarching in Unity
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I was really impressed with Ryan Brucks' Unreal Engine raymarching demos that he published on the Epic forums. Since I'm a Unity user, I wanted to see if the same techniques could be used in Unity, and it totally worked out!
This was just an early test to learn more about Raymarching - I plan to do some more experiments with fluids and pyro in the future.
This was just an early test to learn more about Raymarching - I plan to do some more experiments with fluids and pyro in the future.
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