#14 3D Game Programming Tutorial: Rendering Pipeline

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Today we implement the rendering pipeline on top of the GameRenderContext. And that's it. Yes, we actually get a complete working pipeline in this very video.

A very special thanks to my most devoted supporters for making this video possible:
Thundzz (Yacine)
Andreas Nordh
ExemptAK
zatrik
matthew motsinger
oleg shulzhenko
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YAAAAYY IT'S BENNY, YOU ARE BACK!

perplexedmoth
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I'm confused at the start of the video, in the GameRenderContext function in main.cpp, in the last video you had the perspective and currentIndex but they disappeared in this video. Did you forget to save or mention that you deleted them or something? Or I'm simply missing some points that you've already mentioned.

Thanks Benny

khoivu
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That's some legacy version of i3 :)

kim
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I get a segfault when the GameRenderContext is trying to set the sampler. somehow the device in the shader causes this. It just happens, if it's called with the system.

EDIT:
Found it, i missed the & in the RenderableMeshSystem constructor :|

TheOriginalBullshiz