Export Procedural Texture or Material | Learn How To Bake Any Texture In Blender & Import Elsewhere

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In this tutorial, we have discussed how to bake any procedural material into a simple texture file in Blender. You can then import this texture file to other software programs. This way we can take the advantage of the rich node setup that is available exclusively in Blender. Please watch the video for the complete tutorial. If you have any question on this tutorial, please leave your comment below.

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We have many more tutorials that can help you learn Blender like a professional. You can go through the following playlists for the relevant topics:

👇 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝐅𝐨𝐮𝐧𝐝𝐚𝐭𝐢𝐨𝐧 𝐂𝐨𝐮𝐫𝐬𝐞 𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬:
If you are absolutely new to Blender, take this foundation course.

👇 𝐀𝐥𝐥 𝟏𝟐 𝐂𝐥𝐚𝐬𝐬𝐞𝐬 𝐓𝐨𝐠𝐞𝐭𝐡𝐞𝐫 𝐈𝐧 𝐎𝐧𝐞 𝐇𝐨𝐮𝐫:

👇 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝐓𝐢𝐩𝐬 𝐀𝐧𝐝 𝐓𝐫𝐢𝐜𝐤𝐬 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐄𝐚𝐬𝐲 𝐌𝐨𝐝𝐞𝐥𝐬 𝐅𝐨𝐫 𝐁𝐞𝐠𝐢𝐧𝐧𝐞𝐫𝐬 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐌𝐚𝐭𝐞𝐫𝐢𝐚𝐥𝐬 𝐘𝐨𝐮 𝐍𝐞𝐞𝐝 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐀𝐥𝐥 𝐓𝐞𝐱𝐭 𝐄𝐟𝐟𝐞𝐜𝐭𝐬 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐂𝐚𝐦𝐞𝐫𝐚 𝐌𝐨𝐯𝐞𝐦𝐞𝐧𝐭 & 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫:

👇 𝐔𝐬𝐞𝐟𝐮𝐥 𝐋𝐢𝐠𝐡𝐭𝐢𝐧𝐠 𝐒𝐞𝐭𝐮𝐩 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐑𝐢𝐠𝐢𝐝 𝐁𝐨𝐝𝐲 𝐏𝐡𝐲𝐬𝐢𝐜𝐬 & 𝐑𝐢𝐠𝐢𝐝 𝐁𝐨𝐝𝐲 𝐂𝐨𝐧𝐬𝐭𝐫𝐚𝐢𝐧𝐭𝐬:

👇 𝐅𝐢𝐫𝐞 & 𝐒𝐦𝐨𝐤𝐞 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐅𝐥𝐮𝐢𝐝 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧 𝐈𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

👇 𝐌𝐚𝐬𝐭𝐞𝐫𝐢𝐧𝐠 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 (𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥𝐬):

If you want to watch our own creations in Blender, you can also check out the following channel where we regularly upload videos on Animation, Space Exploration and AI.

#Blender #Animation #Materials

Timestamp
00:00 Introduction
00:44 Add a plane and attach the material
01:24 Add an image texture node & bake it
03:00 View & save the texture file
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a blender mod once told me, there is no solution to export those shader trees, but i found this video that shows that. I'm really upset he didn't even talk about this baking process. Thanks alot for sharing I won't forget this.

thenotorious
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Dude thank you!!! Im making a ball game and i needed a way to make cool abstract materials and be able to export them out as usable texture for Unreal Engine. This is exactly what I was looking for, thank you!!

SlyBalto
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The instructions to turn off direct and indirect lighting were key. I couldn't bake anything with those turned on and had no idea what I was doing wrong. Great video. I finally understand how to bake procedural textures into an image file. It turns out to be pretty easy.

MikeBurnsArrangedAccidents
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This is an excellent tutorial, I really do appreciate the explanation on how it works as well, I believe it is important to know what I'm doing and not just follow blindly. Really really good.

damgaronfire
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As always your sharing is perfect.
Thanks for your sharing

bardiapirouzy
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this is a fantastic trick for complex curved objects or objects created as bezier curve, like squiggles! thanks a lot.

ruzgarcem
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I know this. It is very useful and I do this many times. You can help with some addons like texture baker. It will do UVwraped maps.

adrianpolomsky
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I have a moving texture (fire) with some transparency on it (Alpha blend i think) will it still work? other than that, great tutorial

notflashouse
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Once again new thing is really useful. Jeet, from where you get these ideas😊

COOLACADEMYFORPHYSICSANDMATH
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By any chance, could you do a video on how to make gold and silver textures with HDR and how to bake the textures to export to Second Life?

MsLee-vqfg
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Thank you! Is there no way of exporting the textures with the Eevee engine?

flamiaminu
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So don't you need any normal map, roughness map, etc. To bake when you bake combine or?

captanlorey
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Hi! Thank you so much for this tutorial, it's really helpful for someone like me that's only a few months in to this :) I have a question - Lets say I've made my 3D model with UV-mapped materials/textures, and I need to export the textures (base color, roughness, normals) to then put them on my model in an AR program. If I use your technique, won't it be hard for the materials to wrap around the object correctly? Since it's not UV-mapped I mean.

Sorry if this is a silly or stupid question, just trying to learn :)

Thank you again :)

MaxineJarlsbo
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Can you tell my what hdri you are using? All the ones I try result in a dark texture

HardCorePoration
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Please help! If i uncheck "Lighting" checkboxes then i get black square as result :( Is there other options or material properties i has to change?

night_gryphon
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if i have a mapping and texture cordinate mode set! how do i bake it to where i don't have to set it up i can just add the texture to it!?

BlazeTheCatMan
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What do I need to do to simply save the object, then open it in another blender file and use it the same way, so that the shader is simply copied. Is this even possible?

NickProkhorenko
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This tutorial did not work for me. It made my entire object Black with no textures. Is this because its multiple objects?

YourGamerLuvsYou
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Ahh i see that u like my vids:) like, comment too! Coz i’m making my new vid

HiddenskyYT
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Once you have Blender... Why would you ever want to use a different 3D program?!

mutedsoundsk