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7 Days to Die - Octabase Day 28 Walkthrough
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7 Days to Die, Alpha 16.4 with SimpleUI+, Compopack and my own mods.
Day 28 "hexabase" walkthrough. Elevated fighting platform inspired by Grand Spartan (see in recommended channels) with the shape inspired by a pagoda POI from compopack.
Currently the defense is a lot of spikes and 1 turret, which hasn't fired a single shot yet, and myself with a crossbow + sniper for cops. Got some feral radiated cops this horde, so I imagine the next horde night will be the first "real" test, and I'll probably upload that video.
Just did the hallway for a new entrance, and another one to where the garden wing will be. Started redoing the work area to be a more permanent setup, and converting the center to a future fall trap.
Day 28 "hexabase" walkthrough. Elevated fighting platform inspired by Grand Spartan (see in recommended channels) with the shape inspired by a pagoda POI from compopack.
Currently the defense is a lot of spikes and 1 turret, which hasn't fired a single shot yet, and myself with a crossbow + sniper for cops. Got some feral radiated cops this horde, so I imagine the next horde night will be the first "real" test, and I'll probably upload that video.
Just did the hallway for a new entrance, and another one to where the garden wing will be. Started redoing the work area to be a more permanent setup, and converting the center to a future fall trap.