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Writing a Particle System (using Three.js)
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What we'll cover:
* Getting simple particles on the screen
* Alpha / additive blending
* More complex parameter animation.
Just treat this as a jumping off point for your own 3d projects, there's lots of ways you can go with this but it often helps to have a basic project you can build from.
I will be following up this project with one that goes into detail on combining additive and alpha blending, to get that integrated smoky/fiery effect, stay tuned.
Full source code for the project is available, so if you're interested in fiddling with the code, screwing around with it, or improving it.
What we'll cover:
* Getting simple particles on the screen
* Alpha / additive blending
* More complex parameter animation.
Just treat this as a jumping off point for your own 3d projects, there's lots of ways you can go with this but it often helps to have a basic project you can build from.
I will be following up this project with one that goes into detail on combining additive and alpha blending, to get that integrated smoky/fiery effect, stay tuned.
Full source code for the project is available, so if you're interested in fiddling with the code, screwing around with it, or improving it.
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