Intro to Godot 4's RenderingDevice (Compute Shaders)

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An introduction to using compute shaders to run your code on the GPU in Godot 4 with the Rendering Device
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First, *thank you so much* for making this viewable on mobile. I think a lot of coding videos (especially for older languages) are meant to be watched on a 2nd monitor. Like there's some implicit expectations that programming is done at a desk.
Second, this video is going to be so useful in a few weeks when I'm bashing my head into a brickwall trying to implement shaders.

dfunited
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I wish I had found this video sooner. I had struggled for a few days on figuring out compute shaders with Godot because I wanted some vertex displacement for water and needed some data back from the GPU. I still don't really understand how to use workgroups and invocations yet -- anyway, it's all working and I'm happy with it. I like your presentation style: no-nonsense. To the point.

Cheers.

Any chance we'll see you on other video streaming platforms? I don't visit youtube often.

KyleKyleton
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Perfect, Thank you for this nice piece of knowledge^^

floerwig
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Thank you, this is excellent!

One note: the # symbol is called "hash", not "hashtag". Hashtag is a string prefixed with the hash character used for identifying content on social media.

Keep up these fantastic tutorials!
- unfa

liblast
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Man I got a lot to learn, lol Ill get there one day lol good stuff

dreamwritego
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Nice video!
Do you perhaps have any pointers to useful resources to learn more about compute shaders?

dzerk-movies
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i have 0 ideas about gpus and RenderingDevice heck i still don't know how to make a ragdoll but i really want to make some good simulations in godot someday next year

HZ_Sai
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did they change this ? I can't find RenderingDevice on latest docs

egedq