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0:02:59
Calculating normals on the GPU for procedural terrain
0:09:39
Massive Infinite Terrain that Generates Instantly Part 2: LOD & Mesh Stitching
0:09:39
Massive Infinite TERRAIN that Generates INSTANTLY: Clipmap & Collisions
0:01:01
Global Shader Uniforms in Godot 4 Real Quick
0:05:10
Intro to Godot 4's RenderingDevice (Compute Shaders)
0:06:14
Hosting a Godot Server in the Cloud (AWS)
0:03:59
Godot 4 Server with No Window/Rendering
0:04:49
Godot 4 Dedicated Servers with Multiplayer Nodes and RPC
0:00:31
Evil Rounding in Shaders
0:06:11
Godot 4 First-Person Controller with 22 Lines of Code
0:04:39
Godot 4's New Networking Nodes
0:02:54
Godot Peer-to-Peer over the Internet (The easy way)
0:02:32
Quick Overview of Navigation in Godot 4 (Part 2)
0:09:41
Godot 4 Networking Demonstration
0:01:49
A Quick Overview of Networking in Godot 4
0:06:13
Quick Overview of Navigation in Godot 4 (Part 1)
0:00:36
JUNIPER Devlog #1
0:04:01
Procedural Terrain - Blend Textures based on Slope and Height
0:05:25
Always Responsive Jumping and No More Sliding on Slopes in Godot 3D
0:05:20
Procedural Terrain Generation: Displacement & Collisions
0:01:20
Create Mesh with Code: ArrayMesh with Multiple Textures/Materials
0:04:09
Create Mesh with Code: ArrayMesh Basics