DCS World • USNF Campaign - Turkey Shoot

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Originally I played this mission with F-14 Tomcat in USNF, but I opted for the Hornet, so the MIGs wont bug out too early (they are spooked by the AWG-9, turning tail and evading, making this mission hard since you need to down all 3 transports as well as 2 Floggers).

After mission complete there seems to be a glitch with the music - it started to play mission complete music on top of already playing soundtrack. It happened to me once before.

I don't know why I couldn't call up the IFF on the UFC (nevermind, I'm stupid...), and why I already was "Inbound" even without making the call - this happened to me few times before and seems it's a DCS thing and not a mission fault.

0:00 Briefing
0:29 Mission start
5:45 Taxi
7:55 Launch
15:05 Sending #2 after the transports
18:23 Engaging flight of 2 with AMRAAMs in TWS mode
19:12 Locked up by SA-2, engaging second Flogger
19:45 Splash 2, mud launch, evading
22:30 Going after last transport
41:50 3/4 mile, call the ball
43:52 Debriefing
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Oh man this was my favorite campaign from Fighters Anthology, once I learn the F-18 in DCS I'll have to check it out.

silvertree
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Great job as usual! Its frustrating as hell seeing bugs in the mission. Tomorrow evening I will start going through the campaign again and hopefully get rid of them.

maiden
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Neat concept for USNF campaign in DCS. Just seems like something is lost in translation.

robertsartino
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😅since I can't exactly afford a gaming laptop at the moment to play dcs (Jamaica's economy + university student); i'm running Jane's fighters anthology on an old Toshiba loaner i'm using till i can get myself smth nice

Duvstep
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They don't have the AN-74 models yet if I'm not wrong.

raymondyee
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Any idea who bailed out at the very beginning? lol

wildbronco