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DCS World • USNF Campaign - Powerload (Bonus Mission)
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Rob kindly asked me which mission from the original USNF campaign was worthy of remaking as a bonus one to the first 10 he already completed. So I pointed out this one. Rob added some additional tasks that needs to completed after main targets are destroyed and which I failed to accomplish on this run...
I have to admit I looked into the mission editor to check which targets I had to hit. I guess having a screenshot from the editor map with marked both targets on your kneeboard would be more helpful.
Finding the fleeing guy is pretty hard. Maybe it's the draw distance problem? Who knows. I will have to look at the mission in the editor once more to see where he spawns exactly and which route he takes and have another go at it.
Overall it's really fun and well done mission. Possibly one of the best from the remade ones that I already flew. I know I still have 9th and 10th to go through, I will get to them eventually.
0:00 Briefing
1:10 Mission start
3:40 Taxi to catapult
5:35 Wingman cat launch
6:27 Off we go
9:36 Update from Ike - bandits inbound
12:20 Enemy Flankers
14:00 Data linked targets on the scope
15:50 Spike
16:45 Locking up targets in TWS mode, #2 engage
17:33 Fox 3!
18:12 Splash one
18:45 #2 Fox 3
19:11 Splash another one
19:27 Update from Ike - Plant protected by SA-2/AAA/manpads
20:40 Setting up for ground strike
21:34 Checking kneeboard
23:40 Setting up bombs
24:56 SA-2 on top of a building within plant complex
29:38 SA-2 tracking
30:36 SA-2 visible on TPOD
31:42 SA-2 launch!
32:03 Engaging jammer
33:34 Designating relay building
36:10 Bombs away
37:15 Designating steam generator
39:25 Bombs away
40:21 Update from Ike
41:37 Looking for Petrov
43:09 Is this him? (no)
44:08 Maybe I need to get closer... no joy
46:42 Lets try again...
46:52 Oh oh, IR manpads!
47:15 My wingman's getting some love also
47:58 What do we have here?
49:43 #2 got badly damaged
50:25 We blew it...
51:20 I'll get you another time!
52:36 Walk of shame, time to hitch a ride back home
54:07 Debriefing
I have to admit I looked into the mission editor to check which targets I had to hit. I guess having a screenshot from the editor map with marked both targets on your kneeboard would be more helpful.
Finding the fleeing guy is pretty hard. Maybe it's the draw distance problem? Who knows. I will have to look at the mission in the editor once more to see where he spawns exactly and which route he takes and have another go at it.
Overall it's really fun and well done mission. Possibly one of the best from the remade ones that I already flew. I know I still have 9th and 10th to go through, I will get to them eventually.
0:00 Briefing
1:10 Mission start
3:40 Taxi to catapult
5:35 Wingman cat launch
6:27 Off we go
9:36 Update from Ike - bandits inbound
12:20 Enemy Flankers
14:00 Data linked targets on the scope
15:50 Spike
16:45 Locking up targets in TWS mode, #2 engage
17:33 Fox 3!
18:12 Splash one
18:45 #2 Fox 3
19:11 Splash another one
19:27 Update from Ike - Plant protected by SA-2/AAA/manpads
20:40 Setting up for ground strike
21:34 Checking kneeboard
23:40 Setting up bombs
24:56 SA-2 on top of a building within plant complex
29:38 SA-2 tracking
30:36 SA-2 visible on TPOD
31:42 SA-2 launch!
32:03 Engaging jammer
33:34 Designating relay building
36:10 Bombs away
37:15 Designating steam generator
39:25 Bombs away
40:21 Update from Ike
41:37 Looking for Petrov
43:09 Is this him? (no)
44:08 Maybe I need to get closer... no joy
46:42 Lets try again...
46:52 Oh oh, IR manpads!
47:15 My wingman's getting some love also
47:58 What do we have here?
49:43 #2 got badly damaged
50:25 We blew it...
51:20 I'll get you another time!
52:36 Walk of shame, time to hitch a ride back home
54:07 Debriefing
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