Satisfactory Complete Power Guide (Update 7 + Update 8)

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Power has changed once again in Update 7 of Satisfactory, so let's cover how power works. From the basics of biomass burners all the way up to plutonium fuel rods, we'll cover the basics of how to harness power, monitor your power, and diagnose problems.

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I actually like that the power isn't linear. I know they were thinking of making power scaling linear and I'm glad they didn't.

IanTheWonderDog
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Started new playthrough with update 7. I find biomass generators very useful. If you use biofuel recipe, this kind of power is my defense against power outage. Like you mentioned they use fuel proportionally to power consumption. Great stuff.

markoprusevic
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it's also a good idea to build more biomass burners than you need in the early game so you don't have to refuel as often

K
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It should be noted that power storages can only charge at up to 100 MW so it will always take at least 1 hour to fully fill a power storage. However, power storages can discharge an unlimited amount of power. So in theory your entire 50000 MW consuming mega factory can run - for a few minutes - on a single full power storage. I still advise having a generous power storage capacity as it will buy you time to fix any power related problems and avoid the feared cold starts that can be pretty difficult to manage.

Geothermal power and renewable sources like from the Refined Power Mod also require power storage.

Seperate your grid with switches... that way you can turn off parts of the non essential factory in case of lack of power. This can avoid power trips and can buy your more time. Make sure that the production lines that produce stuff for your power generators have their own seperatable grid. This makes restoring power much easier when you only need to jump start a relative small production compared to a huge factory.

aresivrc
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FINALLY!!! Somebody who says "Nuclear" correctly!

bulkvanderhuge
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perfect music for a tutorial well done :)

AlkaloidGames
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Great video! I wish I would have seen something like this when I started, after the first play through it just becomes:
Oil + Water= Build other factories.

Atr_o
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I am generating 22000 melonwiggles aka 22 gojiwiggles in my world

harukamasai
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Power outages can be a nightmare, that's why I planned for the worst (and I'm glad I did after updating one of my mods (Refined Power)). On my first day of playing in update 8, I had a power outage less than 5 minutes after loading my save. I immediately realized something was wrong and reacted very quickly, I climbed the emergency access ladder, went to the control room and checked the power grid (that's when I realized something was wrong at the coal power plant). I quickly opened the backup generator valve and disconnected the coal power plant as well as the turbofuel production. As soon as the backup generator was at full power (12 000 MW), I connected it to the power grid and resetted the grid. I then went to the coal power plant, put it on its backup battery and investigated (it didn't take me long to find the problem). When I entered boiler room #1, I saw that the CO2 pipes were no longer connected to the boilers (and it was the same thing for boiler rooms #2, 3 and 4 (there are 4 boiler rooms in this power plant)). Almost 3 hours later, the plant was back at full power (40 000 MW), so I reconnected it to the grid, disconnected the backup generator, closed the valve and restarted the turbofuel production to fill the tank (I almost went through 1/3 of the tank (the generator can last up to 10 hours)). As a result, I will put a fully automatic backup generator in my nuclear power plant that will start automatically in case of a power outage. It will be equipped with a massive fuel tank, allowing it to last for more than 30 hours (the generator will only power the uranium fuel rods production).

SD-qo
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There are other energy units in the game: Anything that can be used as fuel has a kJ (kilo Joules) value, and you can use it to find out the burn rate for that fuel in a generator.

weiiswurst
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There is one other power-related unit in the game, and that's megawumpus-hours, used by the battery. The difference being they're banked and don't represent a machine actively generating power

JavaRivers
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When i first started messing with coal generators i band-aided some pipe flow misconceptions by using 1 out of the 8 i planned out to only run the water pumps and miners, the other 7 were the "output" to the rest of the world. i haven't changed this thinking at all. it's a huge safety against me nonchalantly adding too heavy a load later.

nicewhenearnedrudemostlyel
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Thanks for making, this was a really helpful video!

TheFunGuyJustin
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I always thought power trips were because the poles had max loads. Every day, I find a new way I've been playing the game wrong.

toastandjam
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My battery factory can last up to 2 hours before it fails so there is backup if you make it.

Vashtstamped
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I have a Nuclear Power plant that has 20 reactors. im only running 12 the other 8 are for future proofing my Melon Wiggles, so i have a max potential of 50, 000 Melon Wiggles.

Big_Red_Wade
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Does water depth determine how well the pumps work? Me and my friend just started getting into this game, and we are struggling to understand why our coal generators won’t work and it seems like they aren’t getting enough water

Sanctinious
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0:30 "Cant store or buffer power?" What happend to the capacitors???
7:00 "Overclocking easier" What was difficult?

SantaDragon
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Wait. Plutonium fuel rods can be used as fuel for vehicles?

Also, I wil actually aways recommend to use power storages. And a lot of them. When going from update 6 to 7, the ratio of used water was changed for the nuclear powerplants. In my save I use 6 plants, fully overclocked. So in u7 my plant created more power than before, but also more waste than in update 6. And because my plutonium fuel factory couldn't keep up the system jammed and the amount of power generated reached levels below consumption. Without power storages I would have experienced a tripped system, but with my 27000MWH I could literally play for another 23 hours before they would be running out of power. Even an update could break your power production, so better safe than sorry and get yourself some power storages. :)

Saaihead
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I think you really missed a HUGE change in U7, in that nuclear power now takes less water.

moonchild