Revamping the Look and Feel of Sacred Forest | Devlog #3

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Welcome back to the Sacred Forest devlog series! In this episode, I’ll be diving into the latest updates and enhancements I’ve been working on for my open-world action-adventure game, Sacred Forest.

What’s New in Sacred Forest:

🔸 Visual Overhaul: Discover the new look and feel of Sacred Forest with updated tonemapping and camera settings, making the game more vibrant and cinematic.

🔸 New Models and Assets: Check out the fresh additions to the game, including various trees, foliage, and materials that bring the forest to life.

🔸 Improved Model Import Workflow: Learn how I streamline the process of getting assets from Blender into Godot using the Spatial Gardener plugin for efficient level design.

🔸 Character Animations: See the new walk animations for our pixel art heroine, Cerulia, and other NPCs to enhance the game’s immersion.

🔸 Dynamic Animation Rendering: Discover how I tackle the challenge of 2D sprites in a 3D world by changing character animations based on camera orientation.

🔸 Flag System: Explore the flag system I implemented to track player progress and control the dynamic world changes.

🔸 Conditional Spawner: See how I use the Conditional Spawner node to manage the game’s environment based on player actions.

🔸 Dialogic Plugin: Find out why I chose the Dialogic plugin for Sacred Forest’s dialogue system and how it helps create engaging interactions.

🔸 Interaction System: Learn about the interaction system that enables seamless dialogue, item pickups, and more, all with support for major controller glyphs.

I’m excited to share these updates with you and hear your thoughts on the progress! Don’t forget to wishlist Sacred Forest on Steam and join our Discord community for more behind-the-scenes content and discussions.

Join the Community:

Plugins:

Thanks for watching, and stay tuned for more updates!

🔖 CHAPTERS
0:00 - Intro
0:31 - About Sacred Forest
1:08 - Tuning the Environment
2:29 - Tuning the Camera
3:10 - Models and Workflow
4:29 - Characters
5:53 - Flag System
7:10 - Conditional Spawner
8:38 - Dialogue
9:22 - Interaction System

#GameDev #IndieDev #SacredForest #Godot #PixelArt #OpenWorldGame #Devlog
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The visual style of this is just mindblowing.

ReimundSzeLokMan
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Making custom plugins for your game is so hot right now

Artificial-Ent
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Oh hell yeah its this guy again! I am excited!

Moe_Posting_Chad
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Love the tasteful use of stock footage. Doesn't make me cringe, unlike every other devlog. 💖

pohyart
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Good job sir. I really like the detailed explainations. It shows the amount of work that has to be put in your game. Looks greater at every update

oliviergagnon
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Nice! I hope many of the graphic settings you show in this video will be in the options, for example I like the linear version a lot more - based on what I saw here -. Keep up the good work!

stevepine
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The depth of field unifies everything so nicely, beautiful progress.

vycten
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You should enable proximity fade on the dust particles for a better effect, great looking game! congrats!

Numa
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all your games are free on steam wow dude thanks for that, wanted to play okashi for a bit now I do appreciate the gesture. Wishlisted the game looks awesome.

goyolap
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Wow. Looking great! At some point I would love to see a breakdown of how you deal with collision while running from an enemy. How do you conquer the frustration of not knowing where you're going and potentially getting caught in terrain.
And what are the gameplay implications of it

Orbeus
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Spatial gardener, thank you!! I couldn’t remember the name of it. Great progress!

_gamma.
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I've started releasing devlogs a few days after you posted the first video (I'm also developing an open world), so it has been a really joyful journey to see your project's improvement along the way. Always like to see your new ideas and concepts.

Good devlog as always, keep it up the good work!

TaleSun
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Loving the look so far!
Perhaps it would make the pixel art fit better if the 3d model textures were also pixelated?
I understand if this is too much work though.
Nevertheless it looks awesome!

just_slyfox
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Wow, she is beautiful, this style is incredible ❤

UItraHub
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amazing work. it's visible it's a labor of love of yours.

nuneselso
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the visuals are looking so good! I can't wait to try the demo

Kholdster
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I like the 2d and 3d mix. Also the gliding + grappling + fast running movement mechanics look so good!

dv_interval
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Looking better and better. Excited to see how it turns out in the end. Keep it up homie :)

MettaOffline
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Another peak devlog from the Sacred Forest...

monkemango
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very cool game and very cool devlog thanks!

Ralke