Global Signals and Autoloading (Godot 4.0 Tutorial for Beginners)

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In this video we're going to learn what are Global Signals and how to use Godot's Singleton's Pattern Autoload feature.

If you have any questions post them in the comments and I'll do my best to answer them.

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More Videos!

✅ What are Signals? (Godot 4.0 Tutorial for Beginners)

Other Links:
✅ Godot Docs on Autoload and Singletons

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See you next time!

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Hello there, This is The Polyglot Programmer and here you will learn everything about Game Development with the Godot Engine.

I've been developing software for over two decades and games for several years and now I'm sharing my knowledge to help you on your own game development journey.

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OMG. Just only 10mins of video which completly save me from hours and hours of headaches. Thanks a lot 👌👌👌👍👍👍

learndesigncreate
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I could not crack this concept, you explained it perfectly and looks way more manageable than what I was trying from everywhere else. Thank you!

katzfish
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The concepts explained here are really key to creating a clean, scalable system. Building this way early will really help in the later stages of development

InfiniteDistraction
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I spent so much time trying to directly access a function from a node not in the same path and failing.
This... this video is amazing and made it so much clearer. Thanks my dude!

gtfo
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You're a lifesaver! None of the other tutorials worked for me

InHUMn
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I've been running into a brick wall trying to read the documentation. You sir, are incredible for explaining each step in such a simple to understand way.

keeganconnor
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Thanks for the quick video - I'd been struggling with signals. All wired up now! Subscribed!

razorfire
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I've been close to having a full understanding of signals since I started working in Godot 8 months ago, and this video finally pushed me to 100% understanding them. Thank you!

BeastmanWatchUrMouth
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Going in my list of tutorials I know I’ll need in the near future. Thanks a ton.

nobodyinparticular
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This is a great stuff! Thank you for being concise! I was having a hard time understanding autoloads and their uses and this is a great resource to understand that better!

artdirectorgiraffe
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this fixed a problem ive had for months now, thank you

landndraws
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bro saved me 1h in the first 5 minutes, thank you sir, have a nice day.

juliocesar-pohu
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Thanks soo much! I used this with Nathan Hoad's Dialogue Manager soo I can do cool stuff with conversations. ❤

Marandal
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Thanks you explained Signal syntax a lot better than the first youtuber I watched

unvbmre
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Thank you, King. Was very stuck on this and your instructions cleared things up

ringodunhill
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OMG, wished, i saw this earlier today, would have saved me hours^^ Thank you very much, this concept is so useful for lots of situations.

michaelperkins
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I'm new to godot and the couple of udemy tutorials i've done used signals but glossed over it and i was still sort of confused. Thank you for your explanation.

digiross
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Great simple explanation!
I was wondering how do you pass an argument for these symbols.

ie on the button:


then on the square
"func : Button): print(passed_argument.name)"

how would you write the

ShaolinDave
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This is amazing... so - if i understand this right - this lets you access signals and info between 2 different scenes and scripts and they dont need to be in the same tree or have reference to eachother?

Im picturing it like the autoload is a satelite bouncing signal from one script to the other. Absolute game changer

bensdecoypoondummy
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Kinda seems like this sort of functionality should be more explicitly built into the engine.

Good to have this explanation on how to get it, though.

paulsmart