How to Use Signals in Godot #shorts

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#godot #godotengine #gdscript #gamedev #gamedevelopment #gameprogramming
Signals are a powerful tool for communicating between scenes and nodes in Godot. See how to use them in this short video!
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For more tutorials and information on me, check out my website:

The assets used in the video are for my platformer, Flick! I'll be open souring the project, too!

Check out my game studio and IT consultancy agency, Nunkware Digital!
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References and Useful Information:
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Video Asset Sources:
Galaxy background footage is from Adobe Stock
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and to use signals across multiple separate scenes you can create a script with all the signals you need and add it to the autoloads then access it in any scene in your project

fantomas
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Really helpful and short too, thank you!

CarnoOfficial
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Do I need to call the emit_signal wherre i define the signal? Or I can emit_signal from other node too?

StroberriBS
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Is colision a signal? Should i signal every time any object collide with any other?

marverickbin