Raycasting #65 | Multi-agent Pathfidning

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In the final episode of our Raycasting Engine Series, we tackle a critical challenge: fixing issues with multiple agent pathfinding. Watch as we ensure smoother and more natural movement for multiple enemies, enhancing the overall gameplay experience.

🧠 Key Features:

Debug and resolve multiple agent pathfinding problems.
Improve enemy navigation and interaction with the game world.
Ensure smoother, more efficient pathfinding for complex game environments.

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Join us for the finale as we wrap up the series by perfecting multi-agent pathfinding, ensuring a polished and challenging game experience. 🚀🕹️ #RaycastingEngine #Pathfinding #GameDevelopment #FinalEpisode #TheHelloWorldGuy
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Hi I love you are video I think what you do is very strong, what advice could you give to a beginner (for now I only do small games in 2D but I would like to improve, and the project to recreate Doom is great as idea by where you started, because it is complicated to know by or started ) Continue you are the Boss

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Are you going to make a C++ quake-like engine after this series? If you use imgui you can make a small map editor for it as well. Anyway this series is nice, because it's fully featured, but the explanations are lacking and mostly somebody who has read up on the subject beforehand will understand a lot of it.

Duerdak