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COMP4303 - AI for Video Games - Lecture 07 - Assignment 2 (Vector Field Pathfinding)
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Memorial University - Computer Science 4303 - Winter 2021
Artificial Intelligence for Computer Games
This is a course for students interested in learning about various techniques for Artificial Intelligence in Computer Games. Topics include an introduction to: movement in games, search and planning, decision making, and procedural content generation. Implementation of course assignments will be done using the C++ programming language and the SFML graphics library. A final course project will be to implement an AI bot for a retail video game.
Course Assignments / Files will not be released publicly
Artificial Intelligence for Computer Games
This is a course for students interested in learning about various techniques for Artificial Intelligence in Computer Games. Topics include an introduction to: movement in games, search and planning, decision making, and procedural content generation. Implementation of course assignments will be done using the C++ programming language and the SFML graphics library. A final course project will be to implement an AI bot for a retail video game.
Course Assignments / Files will not be released publicly