Все публикации

Text Rendering Part 1 | Android Gamedev #10

Touch Events & Gestures | Android Gamedev #9

Touch Input in Android | Android Gamedev #8

Game Organization | OpenGL Android Gamedev #7

Textures and Android Assets | OpenGL Android Gamedev #6

Transformation Matrices and Coordinate Systems | OpenGL Android Gamedev #5

OpenGL Uniforms and EBOs | Android Gamedev Ep 4

Our First OpenGL Triangle | Android Gamedev Ep 3

Android Dev in C++ | Setting up OpenGL ES with EGL

Native Android Games with C++ #coding #game #c++ #thehelloworldguy #gameengineseries #opengl

Android Game Development with AGDK & OpenGL ES

Raycasting #65 | Multi-agent Pathfidning

Raycasting #64 | Game Over and Winning Screen

Raycasting #63 | Enemy Attack and Damage

Raycasting #62 | Fixing Pathfinding Issues

Raycasting #61 | Improved Pathfinding

Raycasting #60 | Enemy Pathfinding

Raycasting #59 | Optimization using `std::async`

Raycasting #58 | Enemy AI Behaviour

Raycasting #57 | Enemy State Machine System

Raycasting #56 | Monster Animation System

Raycasting #55 | Better Sprite System

Raycasting #54 | Dynamic Window Resizing

Raycasting #53 | Interactive Things Behavior