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0:13:48
Text Rendering Part 1 | Android Gamedev #10
0:07:18
Touch Events & Gestures | Android Gamedev #9
0:14:45
Touch Input in Android | Android Gamedev #8
0:06:44
Game Organization | OpenGL Android Gamedev #7
0:13:24
Textures and Android Assets | OpenGL Android Gamedev #6
0:09:03
Transformation Matrices and Coordinate Systems | OpenGL Android Gamedev #5
0:05:56
OpenGL Uniforms and EBOs | Android Gamedev Ep 4
0:25:10
Our First OpenGL Triangle | Android Gamedev Ep 3
0:13:25
Android Dev in C++ | Setting up OpenGL ES with EGL
0:00:19
Native Android Games with C++ #coding #game #c++ #thehelloworldguy #gameengineseries #opengl
0:15:02
Android Game Development with AGDK & OpenGL ES
0:04:59
Raycasting #65 | Multi-agent Pathfidning
0:05:38
Raycasting #64 | Game Over and Winning Screen
0:10:14
Raycasting #63 | Enemy Attack and Damage
0:05:02
Raycasting #62 | Fixing Pathfinding Issues
0:13:20
Raycasting #61 | Improved Pathfinding
0:10:11
Raycasting #60 | Enemy Pathfinding
0:10:33
Raycasting #59 | Optimization using `std::async`
0:06:12
Raycasting #58 | Enemy AI Behaviour
0:09:36
Raycasting #57 | Enemy State Machine System
0:05:25
Raycasting #56 | Monster Animation System
0:10:23
Raycasting #55 | Better Sprite System
0:12:11
Raycasting #54 | Dynamic Window Resizing
0:08:06
Raycasting #53 | Interactive Things Behavior
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